51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
#pragma once
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#include "Tile_SPU.h"
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class TrapDoorTile_SPU : public Tile_SPU
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{
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public:
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TrapDoorTile_SPU(int id) : Tile_SPU(id) {}
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/*
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* public int getTexture(int face, int data) { if (face == 0 || face == 1)
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* return tex; int dir = getDir(data); if ((dir == 0 || dir == 2) ^ (face <= 3))
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* { return tex; } int tt = (dir / 2 + ((face & 1) ^ dir)); tt += ((data & 4) /
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* 4); int texture = tex - (data & 8) * 2; if ((tt & 1) != 0) { texture =
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* -texture; } // if (getDir(data)==0 // tt-=((face+data&3)&1)^((data&4)>>2);
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* return texture; }
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*/
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bool blocksLight() { return false; }
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bool isSolidRender(bool isServerLevel = false) { return false; }
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bool isCubeShaped() { return false; }
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int getRenderShape() { return Tile_SPU::SHAPE_BLOCK;}
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void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL) // 4J added forceData, forceEntity param
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{
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setShape(level->getData(x, y, z));
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}
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void updateDefaultShape()
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{
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float r = 3 / 16.0f;
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setShape(0, 0.5f - r / 2, 0, 1, 0.5f + r / 2, 1);
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}
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bool isOpen(int data){ return (data & 4) != 0; }
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using Tile_SPU::setShape;
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void setShape(int data)
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{
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float r = 3 / 16.0f;
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Tile_SPU::setShape(0, 0, 0, 1, r, 1);
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if (isOpen(data))
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{
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if ((data & 3) == 0) setShape(0, 0, 1 - r, 1, 1, 1);
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if ((data & 3) == 1) setShape(0, 0, 0, 1, 1, r);
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if ((data & 3) == 2) setShape(1 - r, 0, 0, 1, 1, 1);
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if ((data & 3) == 3) setShape(0, 0, 0, r, 1, 1);
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}
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}
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}; |