#pragma once #include "Tile_SPU.h" class TrapDoorTile_SPU : public Tile_SPU { public: TrapDoorTile_SPU(int id) : Tile_SPU(id) {} /* * public int getTexture(int face, int data) { if (face == 0 || face == 1) * return tex; int dir = getDir(data); if ((dir == 0 || dir == 2) ^ (face <= 3)) * { return tex; } int tt = (dir / 2 + ((face & 1) ^ dir)); tt += ((data & 4) / * 4); int texture = tex - (data & 8) * 2; if ((tt & 1) != 0) { texture = * -texture; } // if (getDir(data)==0 // tt-=((face+data&3)&1)^((data&4)>>2); * return texture; } */ bool blocksLight() { return false; } bool isSolidRender(bool isServerLevel = false) { return false; } bool isCubeShaped() { return false; } int getRenderShape() { return Tile_SPU::SHAPE_BLOCK;} void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL) // 4J added forceData, forceEntity param { setShape(level->getData(x, y, z)); } void updateDefaultShape() { float r = 3 / 16.0f; setShape(0, 0.5f - r / 2, 0, 1, 0.5f + r / 2, 1); } bool isOpen(int data){ return (data & 4) != 0; } using Tile_SPU::setShape; void setShape(int data) { float r = 3 / 16.0f; Tile_SPU::setShape(0, 0, 0, 1, r, 1); if (isOpen(data)) { if ((data & 3) == 0) setShape(0, 0, 1 - r, 1, 1, 1); if ((data & 3) == 1) setShape(0, 0, 0, 1, 1, r); if ((data & 3) == 2) setShape(1 - r, 0, 0, 1, 1, 1); if ((data & 3) == 3) setShape(0, 0, 0, r, 1, 1); } } };