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mc-lce/Minecraft.Client/PS3/Iggy/include/iggyperfmon_ps3.h
2026-03-01 02:38:58 +02:00

22 lines
1.7 KiB
C

#ifndef __RAD_INCLUDE_IGGYPERFMON_PS3_H__
#define __RAD_INCLUDE_IGGYPERFMON_PS3_H__
// You still need to include regular iggyperfmon.h first. This is just for convenience.
#define IggyPerfmonPadFromCellPadData(pad, paddata) \
(pad).bits = 0, \
(pad).field.dpad_up = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_UP), \
(pad).field.dpad_down = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_DOWN), \
(pad).field.dpad_left = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_LEFT), \
(pad).field.dpad_right = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_RIGHT), \
(pad).field.button_up = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_TRIANGLE), \
(pad).field.button_down = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_CROSS), \
(pad).field.button_left = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_SQUARE), \
(pad).field.button_right = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_CIRCLE), \
(pad).field.shoulder_left_hi = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_L1), \
(pad).field.shoulder_right_hi = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_R1), \
(pad).field.trigger_left_low = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_L2), \
(pad).field.trigger_right_low = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_R2)
#endif//__RAD_INCLUDE_IGGYPERFMON_PS3_H__