#ifndef __RAD_INCLUDE_IGGYPERFMON_PS3_H__ #define __RAD_INCLUDE_IGGYPERFMON_PS3_H__ // You still need to include regular iggyperfmon.h first. This is just for convenience. #define IggyPerfmonPadFromCellPadData(pad, paddata) \ (pad).bits = 0, \ (pad).field.dpad_up = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_UP), \ (pad).field.dpad_down = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_DOWN), \ (pad).field.dpad_left = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_LEFT), \ (pad).field.dpad_right = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_RIGHT), \ (pad).field.button_up = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_TRIANGLE), \ (pad).field.button_down = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_CROSS), \ (pad).field.button_left = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_SQUARE), \ (pad).field.button_right = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_CIRCLE), \ (pad).field.shoulder_left_hi = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_L1), \ (pad).field.shoulder_right_hi = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_R1), \ (pad).field.trigger_left_low = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_L2), \ (pad).field.trigger_right_low = 0 != ((paddata).button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_R2) #endif//__RAD_INCLUDE_IGGYPERFMON_PS3_H__