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Minecraft.Client/Xbox/loc/Minecraft localisation process.txt
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65
Minecraft.Client/Xbox/loc/Minecraft localisation process.txt
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Make sure your strings.resx in the XZP project is up to date.
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Check out the files in the loc dir
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Creating a new language .edb (using French as an example)
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-----------------------
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Run GenLocalisation.cmd
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Create a edb for the project, (Localization Studio - New software database)
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C:\Work\4J\Mojang\Minecraft\Minecraft360\Minecraft.Client\Xbox\loc\Minecraft_fr-FR.edb
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Set the source path to loc, and the target path to loc/lcl/fr-FR
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Add the Minecraft_all.resx to it
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Select the Minecraft_xuis in loc studio and set properties to POMXML parse
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Select the project and choose Update
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add in any translations needed
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If there is a translations file supplied, put it in the loc/lcl/fr-FR, and chose Upload in Loc Studio
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Generate to create the new translation resx
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Run copy localised files.cmd - this will split the file back into its scene file .resx files and put them in the Media/fr-FR/ dir,
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assuming the originals were in the Media dir.
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Build the xzp again
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Updating a language .edb
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------------------------
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Run GenLocalisation.cmd
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Check out all files required, including the loc files found at "res\TitleUpdate\GameRules\BuildOnly\Tutorial".
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Open the required language .edb file to be updated with localization studio.
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Choose Update
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Add any translations required
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Choose Generate
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Build the xzp again
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Checkout the game rules xzps at "res\TitleUpdate\GameRules"
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Build the game rules again by running "res\TitleUpdate\GameRules\BuildOnly\BuildAll.cmd" (or from the GameRules solution)
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OR....
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Run GenLocalisation.cmd
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Run UpdateLocalisations.cmd
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Run Copy localised files.cmd
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-------------------------------------------
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NEW TRANSLATIONS HANDLING
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When new translations come in, you have to use the loc editor, select all the entries, and ctrl-R to dump the previous translations,
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--- then do an upload, update, and generate with the new resx file, or run the UpdateLocalisations.cmd
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Translations for the gamerconfig
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--------------------------------
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When new translations come in, open the gameconfig, and export the strings.
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Open th exml file in texcel, and sort it by language.
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Remove the en-US strings and save.
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Open th egame config and import the saved xml file.
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