first commit

This commit is contained in:
murdle
2026-03-01 02:38:58 +02:00
commit 19250b9db4
19111 changed files with 4358159 additions and 0 deletions

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#pragma once
#define MAP_STYLE_0 0
#define MAP_STYLE_1 1
#define MAP_STYLE_2 2
#define _360_JOY_BUTTON_A 0x00000001
#define _360_JOY_BUTTON_B 0x00000002
#define _360_JOY_BUTTON_X 0x00000004
#define _360_JOY_BUTTON_Y 0x00000008
#define _360_JOY_BUTTON_START 0x00000010
#define _360_JOY_BUTTON_BACK 0x00000020
#define _360_JOY_BUTTON_RB 0x00000040
#define _360_JOY_BUTTON_LB 0x00000080
#define _360_JOY_BUTTON_RTHUMB 0x00000100
#define _360_JOY_BUTTON_LTHUMB 0x00000200
#define _360_JOY_BUTTON_DPAD_UP 0x00000400
#define _360_JOY_BUTTON_DPAD_DOWN 0x00000800
#define _360_JOY_BUTTON_DPAD_LEFT 0x00001000
#define _360_JOY_BUTTON_DPAD_RIGHT 0x00002000
// fake digital versions of analog values
#define _360_JOY_BUTTON_LSTICK_RIGHT 0x00004000
#define _360_JOY_BUTTON_LSTICK_LEFT 0x00008000
#define _360_JOY_BUTTON_RSTICK_DOWN 0x00010000
#define _360_JOY_BUTTON_RSTICK_UP 0x00020000
#define _360_JOY_BUTTON_RSTICK_RIGHT 0x00040000
#define _360_JOY_BUTTON_RSTICK_LEFT 0x00080000
#define _360_JOY_BUTTON_LSTICK_DOWN 0x00100000
#define _360_JOY_BUTTON_LSTICK_UP 0x00200000
#define _360_JOY_BUTTON_RT 0x00400000
#define _360_JOY_BUTTON_LT 0x00800000
// Stick axis maps - to allow changes for SouthPaw in-game axis mapping
#define AXIS_MAP_LX 0
#define AXIS_MAP_LY 1
#define AXIS_MAP_RX 2
#define AXIS_MAP_RY 3
// Trigger map - to allow for swap triggers in-game
#define TRIGGER_MAP_0 0
#define TRIGGER_MAP_1 1
class StringTable;
typedef struct _STRING_VERIFY_RESPONSE
{
WORD wNumStrings;
HRESULT *pStringResult;
}
STRING_VERIFY_RESPONSE;
enum EKeyboardResult
{
EKeyboard_Pending,
EKeyboard_Cancelled,
EKeyboard_ResultAccept,
EKeyboard_ResultDecline,
};
enum EMsgBoxResult
{
EMsgBox_Undefined=0,
EMsgBox_Busy,
EMsgBox_Pending,
EMsgBox_Cancelled,
EMsgBox_ResultAccept,
EMsgBox_ResultDecline,
EMsgBox_ResultThirdOption,
EMsgBox_SysUtilBusy
};
enum EMSgBoxType
{
EMSgBoxType_None,
EMSgBoxType_YesNo,
EMSgBoxType_OK,
};
class C_4JInput
{
public:
enum EKeyboardMode
{
EKeyboardMode_Default,
EKeyboardMode_Numeric,
EKeyboardMode_Password,
EKeyboardMode_Alphabet,
EKeyboardMode_Full,
EKeyboardMode_Alphabet_Extended,
EKeyboardMode_IP_Address,
EKeyboardMode_Phone
};
void Initialise( int iInputStateC, unsigned char ucMapC,unsigned char ucActionC, unsigned char ucMenuActionC );
void Tick(void);
void SetDeadzoneAndMovementRange(unsigned int uiDeadzone, unsigned int uiMovementRangeMax );
void SetGameJoypadMaps(unsigned char ucMap,unsigned char ucAction,unsigned int uiActionVal);
unsigned int GetGameJoypadMaps(unsigned char ucMap,unsigned char ucAction);
void SetJoypadMapVal(int iPad,unsigned char ucMap);
unsigned char GetJoypadMapVal(int iPad);
void SetJoypadSensitivity(int iPad, float fSensitivity);
unsigned int GetValue(int iPad,unsigned char ucAction, bool bRepeat=false);
bool ButtonPressed(int iPad,unsigned char ucAction=255); // toggled
bool ButtonReleased(int iPad,unsigned char ucAction); //toggled
bool ButtonDown(int iPad,unsigned char ucAction=255); // button held down
// Functions to remap the axis and triggers for in-game (not menus) - SouthPaw, etc
void SetJoypadStickAxisMap(int iPad,unsigned int uiFrom, unsigned int uiTo);
void SetJoypadStickTriggerMap(int iPad,unsigned int uiFrom, unsigned int uiTo);
void SetKeyRepeatRate(float fRepeatDelaySecs,float fRepeatRateSecs);
void SetDebugSequence( const char *chSequenceA,int( *Func)(LPVOID),LPVOID lpParam );
FLOAT GetIdleSeconds(int iPad);
bool IsPadConnected(int iPad);
bool IsCircleCrossSwapped();
// In-Game values which may have been remapped due to Southpaw, swap triggers, etc
float GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay=true);
float GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay=true);
float GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay=true);
float GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay=true);
unsigned char GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay=true);
unsigned char GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay=true);
void SetMenuDisplayed(int iPad, bool bVal);
// EKeyboardResult RequestKeyboard(UINT uiTitle, UINT uiText, UINT uiDesc, DWORD dwPad, WCHAR *pwchResult, UINT uiResultSize,int( *Func)(LPVOID,const bool),LPVOID lpParam,EKeyboardMode eMode,C4JStringTable *pStringTable=NULL);
// EKeyboardResult RequestKeyboard(UINT uiTitle, LPCWSTR pwchDefault, UINT uiDesc, DWORD dwPad, WCHAR *pwchResult, UINT uiResultSize,int( *Func)(LPVOID,const bool),LPVOID lpParam, EKeyboardMode eMode,C4JStringTable *pStringTable=NULL);
EKeyboardResult RequestKeyboard(LPCWSTR Title, LPCWSTR Text, DWORD dwPad, UINT uiMaxChars, int( *Func)(LPVOID,const bool),LPVOID lpParam,C_4JInput::EKeyboardMode eMode);
void DestroyKeyboard();
void GetText(uint16_t *UTF16String);
void SetLostInputControlCallback(void( *Func)(LPVOID, bool),LPVOID lpParam);
// Online check strings against offensive list - TCR 92
// TCR # 092 CMTV Player Text String Verification
// Requirement Any player-entered text visible to another player on Xbox LIVE must be verified using the Xbox LIVE service before being transmitted. Text that is rejected by the Xbox LIVE service must not be displayed.
//
// Remarks
// This requirement applies to any player-entered string that can be exposed to other players on Xbox LIVE. It includes session names, content descriptions, text messages, tags, team names, mottos, comments, and so on.
//
// Games may decide to not send the text, blank it out, or use generic text if the text was rejected by the Xbox LIVE service.
//
// Games verify the text by calling the XStringVerify function.
//
// Exemption It is not required to use the Xbox LIVE service to verify real-time text communication. An example of real-time text communication is in-game text chat.
//
// Intent Protect players from inappropriate language.
bool VerifyStrings(WCHAR **pwStringA,int iStringC,int( *Func)(LPVOID,STRING_VERIFY_RESPONSE *),LPVOID lpParam);
void CancelQueuedVerifyStrings(int( *Func)(LPVOID,STRING_VERIFY_RESPONSE *),LPVOID lpParam);
void CancelAllVerifyInProgress(void);
//bool InputDetected(DWORD dwUserIndex,WCHAR *pwchInput);
// Messages box functions
EMsgBoxResult RequestMessageBox(EMSgBoxType eType, DWORD dwPad,void( *Func)(int iButtonType,void *pvUserData),LPVOID lpParam, const char *pchText ,unsigned int uiFocusButton );
};
// Singleton
extern C_4JInput InputManager;

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#pragma once
enum eAwardType
{
eAwardType_Achievement = 0,
eAwardType_GamerPic,
eAwardType_Theme,
eAwardType_AvatarItem,
};
enum eUpsellType
{
eUpsellType_Custom = 0, // This is the default, and means that the upsell dialog was initiated in the app code
eUpsellType_Achievement,
eUpsellType_GamerPic,
eUpsellType_Theme,
eUpsellType_AvatarItem,
};
enum eUpsellResponse
{
eUpsellResponse_Declined,
eUpsellResponse_Accepted_NoPurchase,
eUpsellResponse_Accepted_Purchase,
eUpsellResponse_UserNotSignedInPSN,
eUpsellResponse_NotAllowedOnline
};
class C_4JProfile
{
public:
// 4 players have game defined data, puiGameDefinedDataChangedBitmask needs to be checked by the game side to see if there's an update needed - it'll have the bits set for players to be updated
void Initialise( const SceNpCommunicationId* commsId,
const SceNpCommunicationSignature* commsSig,
unsigned short usProfileVersion,
UINT uiProfileValuesC,
UINT uiProfileSettingsC,
DWORD *pdwProfileSettingsA,
int iGameDefinedDataSizeX4,
unsigned int *puiGameDefinedDataChangedBitmask);
void InitialiseTrophies(const SceNpCommunicationId* commsId, const SceNpCommunicationSignature* commsSig);
int WaitTrophyInitComplete();
int tryWaitTrophyInitComplete();
void SetTrialTextStringTable(CXuiStringTable *pStringTable,int iAccept,int iReject);
void SetTrialAwardText(eAwardType AwardType,int iTitle,int iText); // achievement popup in the trial game
int GetLockedProfile();
void SetLockedProfile(int iProf);
bool IsSignedIn(int iQuadrant);
bool IsSignedInLive(int iProf);
bool IsGuest(int iQuadrant);
UINT RequestSignInUI(bool bFromInvite,bool bLocalGame,bool bNoGuestsAllowed,bool bMultiplayerSignIn,bool bAddUser, int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY);
UINT DisplayOfflineProfile(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY);
UINT RequestConvertOfflineToGuestUI(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant=XUSER_INDEX_ANY);
void SetPrimaryPlayerChanged(bool bVal);
bool QuerySigninStatus(void);
void GetSceNpId(int iPad, SceNpId *npId);
void GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid);
BOOL AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2);
BOOL XUIDIsGuest(PlayerUID xuid);
bool AllowedToPlayMultiplayer(int iProf);
void StartTrialGame(); // disables saves and leaderboard, and change state to readyforgame from pregame
void AllowedPlayerCreatedContent(int iPad, bool thisQuadrantOnly, BOOL *allAllowed, BOOL *friendsAllowed);
BOOL CanViewPlayerCreatedContent(int iPad, bool thisQuadrantOnly, PPlayerUID pXuids, DWORD dwXuidCount );
bool GetProfileAvatar(int iPad,int( *Func)(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes), LPVOID lpParam);
void CancelProfileAvatarRequest();
void SetGetStringFunc(LPCWSTR ( *Func)(int));
void SetPlayerListTitleID(int id);
void SetFatalTrophyErrorID(int id);
void SetSignInQuestionID(int id);
// SYS
int GetPrimaryPad();
void SetPrimaryPad(int iPad);
char* GetGamertag(int iPad);
wstring GetDisplayName(int iPad);
bool IsFullVersion();
void SetFullVersion(bool bFull);
void SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam);
void SetNotificationsCallback(void ( *Func)(LPVOID, DWORD, unsigned int),LPVOID lpParam);
bool RegionIsNorthAmerica(void);
bool LocaleIsUSorCanada(void);
HRESULT GetLiveConnectionStatus();
bool IsSystemUIDisplayed();
void SetProfileReadErrorCallback(void ( *Func)(LPVOID), LPVOID lpParam);
void SetHDDFreeKB(int iHDDFreeKB);
void SetMinSaveKB(int iMinSaveKB);
int GetHDDFreeKB(void);
// PROFILE DATA
// int SetDefaultOptionsCallback(int( *Func)(LPVOID,PROFILESETTINGS *, const int iPad),LPVOID lpParam);
// int SetOldProfileVersionCallback(int( *Func)(LPVOID,unsigned char *, const unsigned short,const int),LPVOID lpParam);
// PROFILESETTINGS * GetDashboardProfileSettings(int iPad);
// void WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged=false, bool bOverride5MinuteLimitOnProfileWrites=false);
// void ForceQueuedProfileWrites(int iPad=XUSER_INDEX_ANY);
// void *GetGameDefinedProfileData(int iQuadrant);
void ResetProfileProcessState(); // after a sign out from the primary player, call this
void Tick( void );
// ACHIEVEMENTS & AWARDS
void RegisterAward(int iAwardNumber,int iGamerconfigID, eAwardType eType, bool bLeaderboardAffected=false,
CXuiStringTable*pStringTable=NULL, int iTitleStr=-1, int iTextStr=-1, int iAcceptStr=-1, char *pszThemeName=NULL, unsigned int uiThemeSize=0L);
int GetAwardId(int iAwardNumber);
eAwardType GetAwardType(int iAwardNumber);
bool CanBeAwarded(int iQuadrant, int iAwardNumber);
void Award(int iQuadrant, int iAwardNumber, bool bForce=false);
bool IsAwardsFlagSet(int iQuadrant, int iAward);
void Terminate();
// RICH PRESENCE
void RichPresenceRegisterPresenceString(int index, const char* str);
void RichPresenceRegisterContext(int ctxID, const char* token);
void RichPresenceRegisterContextString(int ctxID, int strIndex, const char* str);
void RichPresenceInit(int iPresenceCount, int iContextCount);
void SetRichPresenceContextValue(int iPad,int iContextID, int iVal);
void SetCurrentGameActivity(int iPad,int iNewPresence, bool bSetOthersToIdle=false);
void SetRichPresenceSettingFn(int ( *SetPresenceInfoFn)(const void *data, unsigned int options));
// PURCHASE
void DisplayFullVersionPurchase(bool bRequired, int iQuadrant, int iUpsellParam = -1);
void SetUpsellCallback(void ( *Func)(LPVOID lpParam, eUpsellType type, eUpsellResponse response, int iUserData),LPVOID lpParam);
// Debug
// void SetDebugFullOverride(bool bVal); // To override the license version (trail/full). Only in debug/release, not ContentPackage
void SetNetworkStatus(int status);
DWORD GetSignedInUsersMask();
// PS3 chat and content restrictions
bool GetChatAndContentRestrictions(int iPad, bool thisQuadrantOnly,bool *pbChatRestricted,bool *pbContentRestricted,int *piAge);
void SetServiceID(char *pchServiceID); // needed for the ticket request for the chat restrictions of secondary PSN players
void HandleNetworkTicket(int result,void *arg);
void SetMinimumAge(int iAge, int iRegion);// 0 - SCEE, 1- SCEA, 2 - SCEJ
void SetGermanyMinimumAge(int iAge);
void SetRussiaMinimumAge(int iAge);
void SetAustraliaMinimumAge(int iAge);
// Http calls
bool SonyHttp_init();
void SonyHttp_shutdown();
bool SonyHttp_getDataFromURL(const char* szURL, void** ppOutData, int* pDataSize);
};
// Singleton
extern C_4JProfile ProfileManager;

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#pragma once
#include <cell/gcm.h>
class ImageFileBuffer
{
public:
enum EImageType
{
e_typePNG,
e_typeJPG
};
EImageType m_type;
void* m_pBuffer;
int m_bufferSize;
int GetType() { return m_type; }
void *GetBufferPointer() { return m_pBuffer; }
int GetBufferSize() { return m_bufferSize; }
void Release() { delete m_pBuffer; m_pBuffer = NULL; }
bool Allocated() { return m_pBuffer != NULL; }
};
typedef struct
{
int Width;
int Height;
}D3DXIMAGE_INFO;
typedef struct _XSOCIAL_PREVIEWIMAGE {
BYTE *pBytes;
DWORD Pitch;
DWORD Width;
DWORD Height;
// D3DFORMAT Format;
} XSOCIAL_PREVIEWIMAGE, *PXSOCIAL_PREVIEWIMAGE;
class C4JRender
{
public:
void Tick();
void UpdateGamma(unsigned short usGamma);
// Matrix stack
void MatrixMode(int type);
void MatrixSetIdentity();
void MatrixTranslate(float x,float y,float z);
void MatrixRotate(float angle, float x, float y, float z);
void MatrixScale(float x, float y, float z);
void MatrixPerspective(float fovy, float aspect, float zNear, float zFar);
void MatrixOrthogonal(float left,float right,float bottom,float top,float zNear,float zFar);
void MatrixPop();
void MatrixPush();
void MatrixMult(float *mat);
const float *MatrixGet(int type);
void Set_matrixDirty();
// Core
void Initialise();
void InitialiseContext();
void StartFrame();
void Present();
void Clear(int flags, D3D11_RECT *pRect = NULL);
void SetClearColour(const float colourRGBA[4]);
bool IsWidescreen();
bool IsHiDef();
void CaptureThumbnail(ImageFileBuffer* pngOut, ImageFileBuffer* saveGamePngOut);
void CaptureSaveGameImage(ImageFileBuffer* pngOut);
void CaptureScreen(ImageFileBuffer* jpgOut, XSOCIAL_PREVIEWIMAGE *previewOut);
void BeginConditionalSurvey(int identifier);
void EndConditionalSurvey();
void BeginConditionalRendering(int identifier);
void EndConditionalRendering();
// Vertex data handling
typedef enum
{
VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1, // Position 3 x float, texture 2 x float, colour 4 x byte, normal 4 x byte, padding 1 DWORD
VERTEX_TYPE_COMPRESSED, // Compressed format - see comment at top of VS_PS3_TS2_CS1.hlsl for description of layout
VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with lighting applied,
VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with tex gen
VERTEX_TYPE_Gamma, // as VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1 with tex gen
VERTEX_TYPE_COUNT
} eVertexType;
// Pixel shader
typedef enum
{
PIXEL_SHADER_TYPE_STANDARD,
PIXEL_SHADER_TYPE_PROJECTION,
PIXEL_SHADER_TYPE_STANDARD_COMPRESSED,
PIXEL_SHADER_TYPE_DEBUG,
PIXEL_SHADER_TYPE_Gamma,
PIXEL_SHADER_COUNT
} ePixelShaderType;
typedef enum
{
VIEWPORT_TYPE_FULLSCREEN,
VIEWPORT_TYPE_SPLIT_TOP,
VIEWPORT_TYPE_SPLIT_BOTTOM,
VIEWPORT_TYPE_SPLIT_LEFT,
VIEWPORT_TYPE_SPLIT_RIGHT,
VIEWPORT_TYPE_QUADRANT_TOP_LEFT,
VIEWPORT_TYPE_QUADRANT_TOP_RIGHT,
VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT,
VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT,
} eViewportType;
typedef enum
{
PRIMITIVE_TYPE_TRIANGLE_LIST,
PRIMITIVE_TYPE_TRIANGLE_STRIP,
PRIMITIVE_TYPE_TRIANGLE_FAN,
PRIMITIVE_TYPE_QUAD_LIST,
PRIMITIVE_TYPE_LINE_LIST,
PRIMITIVE_TYPE_LINE_STRIP,
PRIMITIVE_TYPE_COUNT
} ePrimitiveType;
void DrawVertices(ePrimitiveType PrimitiveType, int count, void *dataIn, eVertexType vType, C4JRender::ePixelShaderType psType);
void DrawVertexBuffer(ePrimitiveType PrimitiveType, int count, ID3D11Buffer *buffer, C4JRender::eVertexType vType, C4JRender::ePixelShaderType psType);
// Command buffers
void CBuffLockStaticCreations();
int CBuffCreate(int count);
void CBuffDelete(int first, int count);
void CBuffStart(int index);
void CBuffClear(int index);
int CBuffSize(int index);
void CBuffEnd();
bool CBuffCall(int index, bool full = true);
void CBuffCallMultiple(int* indexArray, int numIndices);
void CBuffCallMultipleConditional(int* indexArray, int numIndices, int chunkLists, int condLists);
void CBuffCallMultipleConditionalAlpha(int* indexArray, int numIndices, int chunkLists, int condLists);
void CBuffTick();
void CBuffDeferredModeStart();
void CBuffDeferredModeEnd();
typedef enum
{
TEXTURE_FORMAT_RxGyBzAw, // Normal 32-bit RGBA texture, 8 bits per component
/* Don't think these are all directly available on D3D 11 - leaving for now
TEXTURE_FORMAT_R0G0B0Ax, // One 8-bit component mapped to alpha channel, R=G=B=0
TEXTURE_FORMAT_R1G1B1Ax, // One 8-bit component mapped to alpha channel, R=G=B=1
TEXTURE_FORMAT_RxGxBxAx, // One 8-bit component mapped to all channels
*/
MAX_TEXTURE_FORMATS
} eTextureFormat;
// Textures
int TextureCreate();
void TextureFree(int idx);
void TextureBind(int idx);
void TextureBindVertex(int idx);
void TextureSetTextureLevels(int levels);
int TextureGetTextureLevels();
void TextureData(int width, int height, void *data, int level, eTextureFormat format = TEXTURE_FORMAT_RxGyBzAw);
void TextureDataUpdate(int xoffset, int yoffset, int width, int height, void *data, int level);
void TextureSetParam(int param, int value);
void TextureDynamicUpdateStart();
void TextureDynamicUpdateEnd();
HRESULT LoadTextureData(const char *szFilename,D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut);
HRESULT LoadTextureData(BYTE *pbData, DWORD dwBytes,D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut);
HRESULT LoadTextureDataJPG(BYTE *pbData, DWORD dwBytes,D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut);
HRESULT SaveTextureData(const char *szFilename, D3DXIMAGE_INFO *pSrcInfo, int *ppDataOut);
void TextureGetStats();
CellGcmTexture *TextureGetTexture(int idx);
void* allocIOMem(const size_t size,const size_t alignment = 16);
void freeIOMem(void* mem);
void* allocVRAM(const size_t size,const size_t alignment = 16);
void freeVRAM(void* mem);
CellGcmSurface* getCurrentBackBufferSurface();
void setTileInfo(const void* mem, uint32_t pitch, uint8_t comp, uint8_t bank = 0);
// State control
void StateSetColour(float r, float g, float b, float a);
void StateSetDepthMask(bool enable);
void StateSetBlendEnable(bool enable);
void StateSetBlendFunc(int src, int dst);
void StateSetBlendFactor(unsigned int colour);
void StateSetAlphaFunc(int func, float param);
void StateSetDepthFunc(int func);
void StateSetFaceCull(bool enable);
void StateSetFaceCullCW(bool cw);
void StateSetLineWidth(float width);
void StateSetWriteEnable(bool red, bool green, bool blue, bool alpha);
void StateSetDepthTestEnable(bool enable);
void StateSetAlphaTestEnable(bool enable);
void StateSetDepthSlopeAndBias(float slope, float bias);
void StateSetFogEnable(bool enable);
void StateSetFogMode(int mode);
void StateSetFogNearDistance(float dist);
void StateSetFogFarDistance(float dist);
void StateSetFogDensity(float density);
void StateSetFogColour(float red, float green, float blue);
void StateSetLightingEnable(bool enable);
void StateSetVertexTextureUV( float u, float v);
void StateSetLightColour(int light, float red, float green, float blue);
void StateSetLightAmbientColour(float red, float green, float blue);
void StateSetLightDirection(int light, float x, float y, float z);
void StateSetLightEnable(int light, bool enable);
void StateSetViewport(eViewportType viewportType);
void StateSetEnableViewportClipPlanes(bool enable);
void StateSetTexGenCol(int col, float x, float y, float z, float w, bool eyeSpace);
void StateSetForceLOD(int LOD);
void StateSetStencil(uint32_t func, uint32_t ref, uint32_t mask);
// Event tracking
void BeginEvent(LPCWSTR eventName);
void EndEvent();
void SetupConditionalPass1(int lists);
void SetupConditionalPass2(int lists);
void EndConditional();
};
const int GL_MODELVIEW_MATRIX = 0;
const int GL_PROJECTION_MATRIX = 1;
const int GL_MODELVIEW = 0;
const int GL_PROJECTION = 1;
const int GL_TEXTURE = 2;
// These things required for tex gen
const int GL_S = 0;
const int GL_T = 1;
const int GL_R = 2;
const int GL_Q = 3;
const int GL_TEXTURE_GEN_S = 0;
const int GL_TEXTURE_GEN_T = 1;
const int GL_TEXTURE_GEN_Q = 2;
const int GL_TEXTURE_GEN_R = 3;
const int GL_TEXTURE_GEN_MODE = 0;
const int GL_OBJECT_LINEAR = 0;
const int GL_EYE_LINEAR = 1;
const int GL_OBJECT_PLANE = 0;
const int GL_EYE_PLANE = 1;
// These things are used by glEnable/glDisable so must be different and non-zero (zero is used by things we haven't assigned yet)
const int GL_TEXTURE_2D = 1;
const int GL_BLEND = 2;
const int GL_CULL_FACE = 3;
const int GL_ALPHA_TEST = 4;
const int GL_DEPTH_TEST = 5;
const int GL_FOG = 6;
const int GL_LIGHTING = 7;
const int GL_LIGHT0 = 8;
const int GL_LIGHT1 = 9;
const int CLEAR_DEPTH_FLAG = 1;
const int CLEAR_COLOUR_FLAG = 2;
const int CLEAR_STENCIL_FLAG = 4;
const int GL_DEPTH_BUFFER_BIT = CLEAR_DEPTH_FLAG;
const int GL_COLOR_BUFFER_BIT = CLEAR_COLOUR_FLAG;
const int GL_SRC_ALPHA = CELL_GCM_SRC_ALPHA;
const int GL_ONE_MINUS_SRC_ALPHA = CELL_GCM_ONE_MINUS_SRC_ALPHA;
const int GL_ONE = CELL_GCM_ONE;
const int GL_ZERO = CELL_GCM_ZERO;
const int GL_DST_ALPHA = CELL_GCM_DST_ALPHA;
const int GL_SRC_COLOR = CELL_GCM_SRC_COLOR;
const int GL_DST_COLOR = CELL_GCM_DST_COLOR;
const int GL_ONE_MINUS_DST_COLOR = CELL_GCM_ONE_MINUS_DST_COLOR;
const int GL_ONE_MINUS_SRC_COLOR = CELL_GCM_ONE_MINUS_SRC_COLOR;
const int GL_CONSTANT_ALPHA = CELL_GCM_CONSTANT_ALPHA;
const int GL_ONE_MINUS_CONSTANT_ALPHA = CELL_GCM_ONE_MINUS_CONSTANT_ALPHA;
const int GL_GREATER = CELL_GCM_GREATER;
const int GL_EQUAL = CELL_GCM_EQUAL;
const int GL_LEQUAL = CELL_GCM_LEQUAL;
const int GL_GEQUAL = CELL_GCM_GEQUAL;
const int GL_ALWAYS = CELL_GCM_ALWAYS;
const int GL_TEXTURE_MIN_FILTER = 1;
const int GL_TEXTURE_MAG_FILTER = 2;
const int GL_TEXTURE_WRAP_S = 3;
const int GL_TEXTURE_WRAP_T = 4;
const int GL_NEAREST = 0;
const int GL_LINEAR = 1;
const int GL_EXP = 2;
const int GL_NEAREST_MIPMAP_LINEAR = 0; // TODO - mipmapping bit of this
const int GL_CLAMP = 0;
const int GL_REPEAT = 1;
const int GL_FOG_START = 1;
const int GL_FOG_END = 2;
const int GL_FOG_MODE = 3;
const int GL_FOG_DENSITY = 4;
const int GL_FOG_COLOR = 5;
const int GL_POSITION = 1;
const int GL_AMBIENT = 2;
const int GL_DIFFUSE = 3;
const int GL_SPECULAR = 4;
const int GL_LIGHT_MODEL_AMBIENT = 1;
const int GL_LINES = C4JRender::PRIMITIVE_TYPE_LINE_LIST;
const int GL_LINE_STRIP = C4JRender::PRIMITIVE_TYPE_LINE_STRIP;
const int GL_QUADS = C4JRender::PRIMITIVE_TYPE_QUAD_LIST;
const int GL_TRIANGLE_FAN = C4JRender::PRIMITIVE_TYPE_TRIANGLE_FAN;
const int GL_TRIANGLE_STRIP = C4JRender::PRIMITIVE_TYPE_TRIANGLE_STRIP;
// Singleton
extern C4JRender RenderManager;

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#pragma once
using namespace std;
#include <vector>
#include <sysutil\sysutil_savedata.h>
#include <cell/cell_fs.h>
#define MAX_DISPLAYNAME_LENGTH 128 // CELL_SAVEDATA_SYSP_SUBTITLE_SIZE on PS3
#define MAX_DETAILS_LENGTH 128 // CELL_SAVEDATA_SYSP_SUBTITLE_SIZE on PS3
#define MAX_SAVEFILENAME_LENGTH 32 // CELL_SAVEDATA_DIRNAME_SIZE
#define USER_INDEX_ANY 0x000000FF
#define RESULT LONG
class StringTable;
typedef struct
{
char UTF8SaveFilename[MAX_SAVEFILENAME_LENGTH];
char UTF8SaveTitle[MAX_DISPLAYNAME_LENGTH];
time_t modifiedTime;
//int sizeKB;
}
SAVE_INFO,*PSAVE_INFO;
typedef struct
{
int iSaveC;
PSAVE_INFO SaveInfoA;
}
SAVE_DETAILS,*PSAVE_DETAILS;
class CONTENT_DATA
{
public:
int DeviceID;
DWORD dwContentType;
WCHAR szDisplayName[256];
char d_name[CELL_FS_MAX_FS_FILE_NAME_LENGTH + 1];
CHAR szFileName[CELL_FS_MAX_FS_PATH_LENGTH];
//CHAR szHDDFileName[CELL_FS_MAX_FS_PATH_LENGTH]; // if we are running from bluray, the keys for DLC will be in the HDD path, but the DLC will be on the bluray
};
typedef CONTENT_DATA XCONTENT_DATA, *PXCONTENT_DATA;
#define MARKETPLACE_CONTENTOFFER_INFO int
// Current version of the dlc data creator
#define CURRENT_DLC_VERSION_NUM 3
class C4JStorage
{
public:
struct PROFILESETTINGS
{
int iYAxisInversion;
int iControllerSensitivity;
int iVibration;
bool bSwapSticks;
};
// Structs defined in the DLC_Creator, but added here to be used in the app
typedef struct
{
unsigned int uiFileSize;
DWORD dwType;
DWORD dwWchCount; // count of WCHAR in next array
WCHAR wchFile[1];
}
DLC_FILE_DETAILS, *PDLC_FILE_DETAILS;
typedef struct
{
DWORD dwType;
DWORD dwWchCount; // count of WCHAR in next array;
WCHAR wchData[1]; // will be an array of size dwBytes
}
DLC_FILE_PARAM, *PDLC_FILE_PARAM;
// End of DLC_Creator structs
// structure to hold DLC info in TMS
typedef struct
{
DWORD dwVersion;
DWORD dwNewOffers;
DWORD dwTotalOffers;
DWORD dwInstalledTotalOffers;
BYTE bPadding[1024-sizeof(DWORD)*4]; // future expansion
}
DLC_TMS_DETAILS;
enum eGTS_FileTypes
{
eGTS_Type_Skin=0,
eGTS_Type_Cape,
eGTS_Type_MAX
};
enum eGlobalStorage
{
//eGlobalStorage_GameClip=0,
eGlobalStorage_Title=0,
eGlobalStorage_TitleUser,
eGlobalStorage_Max
};
enum EMessageResult
{
EMessage_Undefined=0,
EMessage_Busy,
EMessage_Pending,
EMessage_Cancelled,
EMessage_ResultAccept,
EMessage_ResultDecline,
EMessage_ResultThirdOption,
EMessage_ResultFourthOption
};
enum ESaveGameState
{
ESaveGame_Idle=0,
ESaveGame_Save,
ESaveGame_InternalRequestingDevice,
ESaveGame_InternalGetSaveName,
ESaveGame_InternalSaving,
ESaveGame_CopySave,
ESaveGame_CopyingSave,
ESaveGame_Load,
ESaveGame_GetSavesInfo,
ESaveGame_GetSaveThumbnail,
ESaveGame_Rename,
ESaveGame_RenameComplete,
ESaveGame_Delete,
ESaveGame_DeleteComplete,
// Cache file
ESaveGame_ReadCacheFile,
ESaveGame_WriteCacheFile,
ESaveGame_NoSpace,
};
enum EOptionsState
{
EOptions_Idle=0,
EOptions_Save,
EOptions_Load,
EOptions_Delete,
EOptions_NoSpace,
EOptions_Corrupt,
};
/* enum ELoadGameStatus
{
ELoadGame_Idle=0,
ELoadGame_Loading,
ELoadGame_NoSaves,
ELoadGame_ChangedDevice,
ELoadGame_DeviceRemoved
};*/
enum ESaveGameStatus
{
EDeleteGame_Idle=0,
EDeleteGame_InProgress,
};
enum ESGIStatus
{
ESGIStatus_Error=0,
ESGIStatus_Idle,
ESGIStatus_ReadInProgress,
ESGIStatus_NoSaves,
};
enum EDLCStatus
{
EDLC_Error=0,
EDLC_Idle,
EDLC_NoOffers,
EDLC_AlreadyEnumeratedAllOffers,
EDLC_NoInstalledDLC,
EDLC_Pending,
EDLC_LoadInProgress,
EDLC_Loaded,
EDLC_ChangedDevice
};
enum ESavingMessage
{
ESavingMessage_None=0,
ESavingMessage_Short,
ESavingMessage_Long
};
enum ETMSStatus
{
ETMSStatus_Idle=0,
ETMSStatus_Fail,
ETMSStatus_ReadInProgress,
ETMSStatus_ReadFileListInProgress,
ETMSStatus_WriteInProgress,
ETMSStatus_Fail_ReadInProgress,
ETMSStatus_Fail_ReadFileListInProgress,
ETMSStatus_Fail_ReadDetailsNotRetrieved,
ETMSStatus_Fail_WriteInProgress,
ETMSStatus_DeleteInProgress,
ETMSStatus_Pending,
};
enum eTMS_FileType
{
eTMS_FileType_Normal=0,
eTMS_FileType_Graphic,
};
enum eTMS_FILETYPEVAL
{
TMS_FILETYPE_BINARY=0,
TMS_FILETYPE_CONFIG=1,
TMS_FILETYPE_JSON=2,
TMS_FILETYPE_MAX,
};
enum eTMS_UGCTYPE
{
TMS_UGCTYPE_NONE,
TMS_UGCTYPE_IMAGE,
TMS_UGCTYPE_MAX
};
enum
{
PROFILE_READTYPE_ALL,
PROFILE_READTYPE_XBOXSETTINGS // just read the settings (after a notification of settings change)
};
enum eOptionsCallback
{
eOptions_Callback_Idle,
eOptions_Callback_Write,
eOptions_Callback_Write_Fail_NoSpace,
eOptions_Callback_Write_Fail,
eOptions_Callback_Read,
eOptions_Callback_Read_Fail,
eOptions_Callback_Read_FileNotFound,
eOptions_Callback_Read_Corrupt,
eOptions_Callback_Read_CorruptDeletePending,
eOptions_Callback_Read_CorruptDeleted
};
typedef struct
{
CHAR szFilename[256];
int iFileSize;
eTMS_FILETYPEVAL eFileTypeVal;
}
TMSPP_FILE_DETAILS, *PTMSPP_FILE_DETAILS;
typedef struct
{
int iCount;
PTMSPP_FILE_DETAILS FileDetailsA;
}
TMSPP_FILE_LIST, *PTMSPP_FILE_LIST;
typedef struct
{
DWORD dwSize;
PBYTE pbData;
}
TMSPP_FILEDATA, *PTMSPP_FILEDATA;
typedef struct
{
WCHAR wchDisplayName[XCONTENT_MAX_DISPLAYNAME_LENGTH];
CHAR szFileName[XCONTENT_MAX_FILENAME_LENGTH];
DWORD dwImageOffset;
DWORD dwImageBytes;
}
CACHEINFOSTRUCT;
// On PS3 the user profile data is stored in a file, so moving this to the storage library rather than the profile library
C4JStorage( );
void ExitRequest(void (*ExitCompleteFn)() );
void SetSecureID(char *pchSecureID);
void Tick(void);
// Messages
C4JStorage::EMessageResult RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad=USER_INDEX_ANY,
int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)=NULL,LPVOID lpParam=NULL, StringTable *pStringTable=NULL, WCHAR *pwchFormatString=NULL,DWORD dwFocusButton=0);
C4JStorage::EMessageResult GetMessageBoxResult();
// save device
bool SetSaveDevice(int( *Func)(LPVOID,const bool),LPVOID lpParam, bool bForceResetOfSaveDevice=false);
// savegame
void Init(unsigned int uiSaveVersion,LPCWSTR pwchDefaultSaveName,char *pszSavePackName,int iMinimumSaveSize,int( *Func)(LPVOID, const ESavingMessage, int),LPVOID lpParam,LPCSTR szGroupID);
void InitialiseProfileData(unsigned short usProfileVersion,
UINT uiProfileValuesC,
UINT uiProfileSettingsC,
DWORD *pdwProfileSettingsA,
int iGameDefinedDataSizeX4,
unsigned int *puiGameDefinedDataChangedBitmask);
void ResetSaveData(); // Call before a new save to clear out stored save file name
void SetDefaultSaveNameForKeyboardDisplay(LPCWSTR pwchDefaultSaveName);
void SetGameSaveFolderTitle(WCHAR *wszGameSaveFolderTitle);
void SetSaveCacheFolderTitle(WCHAR *wszSaveCacheFolderTitle);
void SetOptionsFolderTitle(WCHAR *wszOptionsFolderTitle);
void SetGameSaveFolderPrefix(char *szGameSaveFolderPrefix);
void SetMaxSaves(int iMaxC);
void SetSaveTitle(const wchar_t *UTF16String);
uint16_t * GetSaveTitle();
bool GetSaveUniqueNumber(INT *piVal);
bool GetSaveUniqueFilename(char *pszName);
bool GetSaveUniqueFileDir(char *pszName);
void SetSaveUniqueFilename(char *szFilename);
void SetState(ESaveGameState eState,int( *Func)(LPVOID,const bool),LPVOID lpParam);
void SetSaveDisabled(bool bDisable);
bool GetSaveDisabled(void);
unsigned int GetSaveSize();
void SetSaveImages( PBYTE pbThumbnail,DWORD dwThumbnailBytes,PBYTE pbImage,DWORD dwImageBytes, PBYTE pbTextData ,DWORD dwTextDataBytes);
void SetDefaultSaveImage(); // MGH - added for remote storage compress, we can't get the save image back to overwrite, so set it to the default
void DeleteOptionsData(int iPad);
C4JStorage::ESaveGameState GetSaveState();
// Get the info for the saves
C4JStorage::ESaveGameState GetSavesInfo(int iPad,int ( *Func)(LPVOID lpParam,SAVE_DETAILS *pSaveDetails,const bool),LPVOID lpParam,char *pszSavePackName);
PSAVE_DETAILS ReturnSavesInfo();
void ClearSavesInfo();
// Load the save. Need to call GetSaveData once the callback is called
C4JStorage::ESaveGameState LoadSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool, const bool), LPVOID lpParam, bool bIgnoreCRC = false); // MGH - added bIgnoreCRC for remote save stuff
C4JStorage::ESaveGameState DeleteSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool), LPVOID lpParam);
C4JStorage::ESaveGameState RenameSaveData(int iRenameIndex,uint16_t*pui16NewName,int( *Func)(LPVOID lpParam,const bool), LPVOID lpParam);
C4JStorage::ESaveGameState LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes), LPVOID lpParam);
void GetSaveData(void *pvData,unsigned int *puiBytes);
PVOID AllocateSaveData(unsigned int uiBytes);
void SetSaveData(void *data, unsigned int uiBytes);
void FreeSaveData();
void SetSaveDataSize(unsigned int uiBytes); // after a successful compression, update the size of the gamedata
//void SaveSaveData(unsigned int uiBytes,PBYTE pbThumbnail=NULL,DWORD cbThumbnail=0,PBYTE pbTextData=NULL, DWORD dwTextLen=0);
C4JStorage::ESaveGameState SaveSaveData(int( *Func)(LPVOID ,const bool),LPVOID lpParam, bool bDataFileOnly = false);
void CopySaveDataToNewSave(PBYTE pbThumbnail,DWORD cbThumbnail,WCHAR *wchNewName,int ( *Func)(LPVOID lpParam, bool), LPVOID lpParam);
void SetSaveDeviceSelected(unsigned int uiPad,bool bSelected);
bool GetSaveDeviceSelected(unsigned int iPad);
C4JStorage::ESaveGameState DoesSaveExist(bool *pbExists);
bool EnoughSpaceForAMinSaveGame();
void GetSaveImage(PBYTE *ppbSaveImage, int *puiSaveImageBytes);
void GetSaveThumbnail(PBYTE *ppbSaveThumbnail, int *puiSaveThumbnailBytes);
void SetSaveMessageVPosition(float fY); // The 'Saving' message will display at a default position unless changed
void SetMessageBoxCallback( int (*Func)(UINT uiTitle, UINT uiText, UINT *uiOptionA, UINT uiOptionC, DWORD dwPad, int(*Func)(LPVOID,int,const C4JStorage::EMessageResult), LPVOID lpParam) );
// string table for all the Storage problems. Loaded by the application
StringTable *m_pStringTable;
// TODO
void RegisterMarketplaceCountsCallback(int ( *Func)(LPVOID lpParam, C4JStorage::DLC_TMS_DETAILS *, int), LPVOID lpParam ) {}
void SetDLCPackageRoot(char *pszDLCRoot);
C4JStorage::EDLCStatus GetDLCOffers(int iPad,int( *Func)(LPVOID, int, DWORD, int),LPVOID lpParam, DWORD dwOfferTypesBitmaskT) { return C4JStorage::EDLC_Idle; }
DWORD CancelGetDLCOffers() { return 0; }
void ClearDLCOffers() {}
MARKETPLACE_CONTENTOFFER_INFO& GetOffer(DWORD dw) { static MARKETPLACE_CONTENTOFFER_INFO retval = {0}; return retval; }
int GetOfferCount() { return 0; }
DWORD InstallOffer(int iOfferIDC,ULONGLONG *ullOfferIDA,int( *Func)(LPVOID, int, int),LPVOID lpParam, bool bTrial) { return 0; }
DWORD GetAvailableDLCCount( int iPad);
CONTENT_DATA& GetDLC(DWORD dw);
C4JStorage::EDLCStatus GetInstalledDLC(int iPad,int( *Func)(LPVOID, int, int),LPVOID lpParam);
DWORD MountInstalledDLC(int iPad,DWORD dwDLC,int( *Func)(LPVOID, int, DWORD,DWORD),LPVOID lpParam,LPCSTR szMountDrive = NULL);
DWORD UnmountInstalledDLC(LPCSTR szMountDrive = NULL);
void GetMountedDLCFileList(const char* szMountDrive, std::vector<std::string>& fileList);
std::string GetMountedPath(std::string szMount);
C4JStorage::ETMSStatus ReadTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,C4JStorage::eTMS_FileType eFileType, WCHAR *pwchFilename,BYTE **ppBuffer,DWORD *pdwBufferSize,int( *Func)(LPVOID, WCHAR *,int, bool, int),LPVOID lpParam, int iAction) { return C4JStorage::ETMSStatus_Idle; }
bool WriteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename,BYTE *pBuffer,DWORD dwBufferSize) { return true; }
bool DeleteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename) { return true; }
void StoreTMSPathName(WCHAR *pwchName) {}
unsigned int CRC(unsigned char *buf, int len) { return 0; }
void SetDLCProductCode(const char* szProductCode,const char* szDiscPatchProductCode);
void SetProductUpgradeKey(const char* szKey);
void SetBootTypeDisc(bool bDisc); // true if booting from disc, false if booting from HDD
bool GetBootTypeDisc();
void SetBDPatchUsrDir(char *path);
bool CheckForTrialUpgradeKey(void( *Func)(LPVOID, bool),LPVOID lpParam);
C4JStorage::ETMSStatus TMSPP_ReadFile(int iPad,C4JStorage::eGlobalStorage eStorageFacility,C4JStorage::eTMS_FILETYPEVAL eFileTypeVal,LPCSTR szFilename,int( *Func)(LPVOID,int,int,PTMSPP_FILEDATA, LPCSTR)/*=NULL*/,LPVOID lpParam/*=NULL*/, int iUserData/*=0*/) {return C4JStorage::ETMSStatus_Idle;}
// PROFILE DATA
int SetDefaultOptionsCallback(int( *Func)(LPVOID,PROFILESETTINGS *, const int iPad),LPVOID lpParam);
int SetOldProfileVersionCallback(int( *Func)(LPVOID,unsigned char *, const unsigned short,const int),LPVOID lpParam);
PROFILESETTINGS * GetDashboardProfileSettings(int iPad);
void WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged=false, bool bOverride5MinuteLimitOnProfileWrites=false);
void ReadFromProfile(int iQuadrant, int iReadType=PROFILE_READTYPE_ALL);
void ForceQueuedProfileWrites(int iPad=XUSER_INDEX_ANY);
void *GetGameDefinedProfileData(int iQuadrant);
void SetContinueWithoutSavingMessage(char *szMessage);
void SetDefaultImages(PBYTE pbOptionsImage,DWORD dwOptionsImageBytes,PBYTE pbSaveImage,DWORD dwSaveImageBytes,PBYTE pbSaveThumbnail,DWORD dwSaveThumbnailBytes);
void GetDefaultSaveImage(PBYTE *ppbSaveImage,DWORD *pdwSaveImageBytes);
void GetDefaultSaveThumbnail(PBYTE *ppbSaveThumbnail,DWORD *pdwSaveThumbnailBytes);
void SetOptionsDataCallback(int( *Func)(LPVOID, int iPad, unsigned short usVersion, C4JStorage::eOptionsCallback),LPVOID lpParam);
void SetTrialAwardsFlag(int iQuadrant,int iAward);
void ClearTrialAwardsFlag(int iQuadrant,int iAward);
bool IsTrialAwardsFlagSet(int iQuadrant, int iAward);
// Save icon
void SetSaveLoadIcon(PBYTE pbIcon,DWORD dwIconBytes);
// system ui is up? - need to avoid displaying errors needing user input
void SetSystemUIDisplaying(bool bVal);
bool GetSystemUIDisplaying(void);
};
extern C4JStorage StorageManager;