435 lines
14 KiB
C++
435 lines
14 KiB
C++
#pragma once
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using namespace std;
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#include <vector>
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#include <sysutil\sysutil_savedata.h>
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#include <cell/cell_fs.h>
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#define MAX_DISPLAYNAME_LENGTH 128 // CELL_SAVEDATA_SYSP_SUBTITLE_SIZE on PS3
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#define MAX_DETAILS_LENGTH 128 // CELL_SAVEDATA_SYSP_SUBTITLE_SIZE on PS3
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#define MAX_SAVEFILENAME_LENGTH 32 // CELL_SAVEDATA_DIRNAME_SIZE
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#define USER_INDEX_ANY 0x000000FF
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#define RESULT LONG
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class StringTable;
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typedef struct
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{
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char UTF8SaveFilename[MAX_SAVEFILENAME_LENGTH];
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char UTF8SaveTitle[MAX_DISPLAYNAME_LENGTH];
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time_t modifiedTime;
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//int sizeKB;
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}
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SAVE_INFO,*PSAVE_INFO;
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typedef struct
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{
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int iSaveC;
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PSAVE_INFO SaveInfoA;
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}
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SAVE_DETAILS,*PSAVE_DETAILS;
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class CONTENT_DATA
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{
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public:
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int DeviceID;
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DWORD dwContentType;
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WCHAR szDisplayName[256];
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char d_name[CELL_FS_MAX_FS_FILE_NAME_LENGTH + 1];
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CHAR szFileName[CELL_FS_MAX_FS_PATH_LENGTH];
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//CHAR szHDDFileName[CELL_FS_MAX_FS_PATH_LENGTH]; // if we are running from bluray, the keys for DLC will be in the HDD path, but the DLC will be on the bluray
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};
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typedef CONTENT_DATA XCONTENT_DATA, *PXCONTENT_DATA;
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#define MARKETPLACE_CONTENTOFFER_INFO int
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// Current version of the dlc data creator
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#define CURRENT_DLC_VERSION_NUM 3
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class C4JStorage
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{
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public:
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struct PROFILESETTINGS
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{
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int iYAxisInversion;
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int iControllerSensitivity;
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int iVibration;
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bool bSwapSticks;
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};
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// Structs defined in the DLC_Creator, but added here to be used in the app
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typedef struct
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{
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unsigned int uiFileSize;
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DWORD dwType;
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DWORD dwWchCount; // count of WCHAR in next array
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WCHAR wchFile[1];
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}
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DLC_FILE_DETAILS, *PDLC_FILE_DETAILS;
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typedef struct
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{
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DWORD dwType;
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DWORD dwWchCount; // count of WCHAR in next array;
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WCHAR wchData[1]; // will be an array of size dwBytes
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}
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DLC_FILE_PARAM, *PDLC_FILE_PARAM;
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// End of DLC_Creator structs
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// structure to hold DLC info in TMS
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typedef struct
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{
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DWORD dwVersion;
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DWORD dwNewOffers;
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DWORD dwTotalOffers;
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DWORD dwInstalledTotalOffers;
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BYTE bPadding[1024-sizeof(DWORD)*4]; // future expansion
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}
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DLC_TMS_DETAILS;
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enum eGTS_FileTypes
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{
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eGTS_Type_Skin=0,
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eGTS_Type_Cape,
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eGTS_Type_MAX
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};
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enum eGlobalStorage
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{
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//eGlobalStorage_GameClip=0,
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eGlobalStorage_Title=0,
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eGlobalStorage_TitleUser,
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eGlobalStorage_Max
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};
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enum EMessageResult
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{
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EMessage_Undefined=0,
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EMessage_Busy,
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EMessage_Pending,
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EMessage_Cancelled,
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EMessage_ResultAccept,
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EMessage_ResultDecline,
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EMessage_ResultThirdOption,
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EMessage_ResultFourthOption
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};
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enum ESaveGameState
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{
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ESaveGame_Idle=0,
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ESaveGame_Save,
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ESaveGame_InternalRequestingDevice,
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ESaveGame_InternalGetSaveName,
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ESaveGame_InternalSaving,
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ESaveGame_CopySave,
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ESaveGame_CopyingSave,
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ESaveGame_Load,
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ESaveGame_GetSavesInfo,
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ESaveGame_GetSaveThumbnail,
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ESaveGame_Rename,
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ESaveGame_RenameComplete,
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ESaveGame_Delete,
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ESaveGame_DeleteComplete,
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// Cache file
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ESaveGame_ReadCacheFile,
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ESaveGame_WriteCacheFile,
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ESaveGame_NoSpace,
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};
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enum EOptionsState
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{
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EOptions_Idle=0,
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EOptions_Save,
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EOptions_Load,
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EOptions_Delete,
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EOptions_NoSpace,
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EOptions_Corrupt,
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};
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/* enum ELoadGameStatus
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{
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ELoadGame_Idle=0,
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ELoadGame_Loading,
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ELoadGame_NoSaves,
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ELoadGame_ChangedDevice,
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ELoadGame_DeviceRemoved
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};*/
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enum ESaveGameStatus
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{
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EDeleteGame_Idle=0,
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EDeleteGame_InProgress,
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};
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enum ESGIStatus
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{
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ESGIStatus_Error=0,
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ESGIStatus_Idle,
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ESGIStatus_ReadInProgress,
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ESGIStatus_NoSaves,
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};
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enum EDLCStatus
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{
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EDLC_Error=0,
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EDLC_Idle,
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EDLC_NoOffers,
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EDLC_AlreadyEnumeratedAllOffers,
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EDLC_NoInstalledDLC,
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EDLC_Pending,
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EDLC_LoadInProgress,
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EDLC_Loaded,
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EDLC_ChangedDevice
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};
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enum ESavingMessage
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{
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ESavingMessage_None=0,
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ESavingMessage_Short,
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ESavingMessage_Long
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};
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enum ETMSStatus
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{
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ETMSStatus_Idle=0,
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ETMSStatus_Fail,
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ETMSStatus_ReadInProgress,
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ETMSStatus_ReadFileListInProgress,
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ETMSStatus_WriteInProgress,
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ETMSStatus_Fail_ReadInProgress,
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ETMSStatus_Fail_ReadFileListInProgress,
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ETMSStatus_Fail_ReadDetailsNotRetrieved,
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ETMSStatus_Fail_WriteInProgress,
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ETMSStatus_DeleteInProgress,
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ETMSStatus_Pending,
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};
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enum eTMS_FileType
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{
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eTMS_FileType_Normal=0,
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eTMS_FileType_Graphic,
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};
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enum eTMS_FILETYPEVAL
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{
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TMS_FILETYPE_BINARY=0,
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TMS_FILETYPE_CONFIG=1,
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TMS_FILETYPE_JSON=2,
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TMS_FILETYPE_MAX,
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};
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enum eTMS_UGCTYPE
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{
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TMS_UGCTYPE_NONE,
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TMS_UGCTYPE_IMAGE,
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TMS_UGCTYPE_MAX
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};
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enum
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{
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PROFILE_READTYPE_ALL,
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PROFILE_READTYPE_XBOXSETTINGS // just read the settings (after a notification of settings change)
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};
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enum eOptionsCallback
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{
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eOptions_Callback_Idle,
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eOptions_Callback_Write,
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eOptions_Callback_Write_Fail_NoSpace,
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eOptions_Callback_Write_Fail,
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eOptions_Callback_Read,
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eOptions_Callback_Read_Fail,
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eOptions_Callback_Read_FileNotFound,
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eOptions_Callback_Read_Corrupt,
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eOptions_Callback_Read_CorruptDeletePending,
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eOptions_Callback_Read_CorruptDeleted
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};
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typedef struct
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{
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CHAR szFilename[256];
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int iFileSize;
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eTMS_FILETYPEVAL eFileTypeVal;
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}
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TMSPP_FILE_DETAILS, *PTMSPP_FILE_DETAILS;
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typedef struct
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{
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int iCount;
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PTMSPP_FILE_DETAILS FileDetailsA;
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}
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TMSPP_FILE_LIST, *PTMSPP_FILE_LIST;
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typedef struct
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{
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DWORD dwSize;
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PBYTE pbData;
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}
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TMSPP_FILEDATA, *PTMSPP_FILEDATA;
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typedef struct
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{
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WCHAR wchDisplayName[XCONTENT_MAX_DISPLAYNAME_LENGTH];
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CHAR szFileName[XCONTENT_MAX_FILENAME_LENGTH];
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DWORD dwImageOffset;
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DWORD dwImageBytes;
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}
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CACHEINFOSTRUCT;
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// On PS3 the user profile data is stored in a file, so moving this to the storage library rather than the profile library
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C4JStorage( );
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void ExitRequest(void (*ExitCompleteFn)() );
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void SetSecureID(char *pchSecureID);
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void Tick(void);
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// Messages
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C4JStorage::EMessageResult RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad=USER_INDEX_ANY,
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int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)=NULL,LPVOID lpParam=NULL, StringTable *pStringTable=NULL, WCHAR *pwchFormatString=NULL,DWORD dwFocusButton=0);
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C4JStorage::EMessageResult GetMessageBoxResult();
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// save device
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bool SetSaveDevice(int( *Func)(LPVOID,const bool),LPVOID lpParam, bool bForceResetOfSaveDevice=false);
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// savegame
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void Init(unsigned int uiSaveVersion,LPCWSTR pwchDefaultSaveName,char *pszSavePackName,int iMinimumSaveSize,int( *Func)(LPVOID, const ESavingMessage, int),LPVOID lpParam,LPCSTR szGroupID);
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void InitialiseProfileData(unsigned short usProfileVersion,
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UINT uiProfileValuesC,
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UINT uiProfileSettingsC,
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DWORD *pdwProfileSettingsA,
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int iGameDefinedDataSizeX4,
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unsigned int *puiGameDefinedDataChangedBitmask);
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void ResetSaveData(); // Call before a new save to clear out stored save file name
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void SetDefaultSaveNameForKeyboardDisplay(LPCWSTR pwchDefaultSaveName);
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void SetGameSaveFolderTitle(WCHAR *wszGameSaveFolderTitle);
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void SetSaveCacheFolderTitle(WCHAR *wszSaveCacheFolderTitle);
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void SetOptionsFolderTitle(WCHAR *wszOptionsFolderTitle);
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void SetGameSaveFolderPrefix(char *szGameSaveFolderPrefix);
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void SetMaxSaves(int iMaxC);
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void SetSaveTitle(const wchar_t *UTF16String);
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uint16_t * GetSaveTitle();
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bool GetSaveUniqueNumber(INT *piVal);
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bool GetSaveUniqueFilename(char *pszName);
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bool GetSaveUniqueFileDir(char *pszName);
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void SetSaveUniqueFilename(char *szFilename);
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void SetState(ESaveGameState eState,int( *Func)(LPVOID,const bool),LPVOID lpParam);
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void SetSaveDisabled(bool bDisable);
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bool GetSaveDisabled(void);
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unsigned int GetSaveSize();
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void SetSaveImages( PBYTE pbThumbnail,DWORD dwThumbnailBytes,PBYTE pbImage,DWORD dwImageBytes, PBYTE pbTextData ,DWORD dwTextDataBytes);
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void SetDefaultSaveImage(); // MGH - added for remote storage compress, we can't get the save image back to overwrite, so set it to the default
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void DeleteOptionsData(int iPad);
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C4JStorage::ESaveGameState GetSaveState();
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// Get the info for the saves
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C4JStorage::ESaveGameState GetSavesInfo(int iPad,int ( *Func)(LPVOID lpParam,SAVE_DETAILS *pSaveDetails,const bool),LPVOID lpParam,char *pszSavePackName);
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PSAVE_DETAILS ReturnSavesInfo();
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void ClearSavesInfo();
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// Load the save. Need to call GetSaveData once the callback is called
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C4JStorage::ESaveGameState LoadSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool, const bool), LPVOID lpParam, bool bIgnoreCRC = false); // MGH - added bIgnoreCRC for remote save stuff
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C4JStorage::ESaveGameState DeleteSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool), LPVOID lpParam);
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C4JStorage::ESaveGameState RenameSaveData(int iRenameIndex,uint16_t*pui16NewName,int( *Func)(LPVOID lpParam,const bool), LPVOID lpParam);
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C4JStorage::ESaveGameState LoadSaveDataThumbnail(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes), LPVOID lpParam);
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void GetSaveData(void *pvData,unsigned int *puiBytes);
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PVOID AllocateSaveData(unsigned int uiBytes);
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void SetSaveData(void *data, unsigned int uiBytes);
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void FreeSaveData();
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void SetSaveDataSize(unsigned int uiBytes); // after a successful compression, update the size of the gamedata
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//void SaveSaveData(unsigned int uiBytes,PBYTE pbThumbnail=NULL,DWORD cbThumbnail=0,PBYTE pbTextData=NULL, DWORD dwTextLen=0);
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C4JStorage::ESaveGameState SaveSaveData(int( *Func)(LPVOID ,const bool),LPVOID lpParam, bool bDataFileOnly = false);
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void CopySaveDataToNewSave(PBYTE pbThumbnail,DWORD cbThumbnail,WCHAR *wchNewName,int ( *Func)(LPVOID lpParam, bool), LPVOID lpParam);
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void SetSaveDeviceSelected(unsigned int uiPad,bool bSelected);
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bool GetSaveDeviceSelected(unsigned int iPad);
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C4JStorage::ESaveGameState DoesSaveExist(bool *pbExists);
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bool EnoughSpaceForAMinSaveGame();
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void GetSaveImage(PBYTE *ppbSaveImage, int *puiSaveImageBytes);
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void GetSaveThumbnail(PBYTE *ppbSaveThumbnail, int *puiSaveThumbnailBytes);
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void SetSaveMessageVPosition(float fY); // The 'Saving' message will display at a default position unless changed
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void SetMessageBoxCallback( int (*Func)(UINT uiTitle, UINT uiText, UINT *uiOptionA, UINT uiOptionC, DWORD dwPad, int(*Func)(LPVOID,int,const C4JStorage::EMessageResult), LPVOID lpParam) );
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// string table for all the Storage problems. Loaded by the application
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StringTable *m_pStringTable;
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// TODO
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void RegisterMarketplaceCountsCallback(int ( *Func)(LPVOID lpParam, C4JStorage::DLC_TMS_DETAILS *, int), LPVOID lpParam ) {}
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void SetDLCPackageRoot(char *pszDLCRoot);
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C4JStorage::EDLCStatus GetDLCOffers(int iPad,int( *Func)(LPVOID, int, DWORD, int),LPVOID lpParam, DWORD dwOfferTypesBitmaskT) { return C4JStorage::EDLC_Idle; }
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DWORD CancelGetDLCOffers() { return 0; }
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void ClearDLCOffers() {}
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MARKETPLACE_CONTENTOFFER_INFO& GetOffer(DWORD dw) { static MARKETPLACE_CONTENTOFFER_INFO retval = {0}; return retval; }
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int GetOfferCount() { return 0; }
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DWORD InstallOffer(int iOfferIDC,ULONGLONG *ullOfferIDA,int( *Func)(LPVOID, int, int),LPVOID lpParam, bool bTrial) { return 0; }
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DWORD GetAvailableDLCCount( int iPad);
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CONTENT_DATA& GetDLC(DWORD dw);
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C4JStorage::EDLCStatus GetInstalledDLC(int iPad,int( *Func)(LPVOID, int, int),LPVOID lpParam);
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DWORD MountInstalledDLC(int iPad,DWORD dwDLC,int( *Func)(LPVOID, int, DWORD,DWORD),LPVOID lpParam,LPCSTR szMountDrive = NULL);
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DWORD UnmountInstalledDLC(LPCSTR szMountDrive = NULL);
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void GetMountedDLCFileList(const char* szMountDrive, std::vector<std::string>& fileList);
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std::string GetMountedPath(std::string szMount);
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C4JStorage::ETMSStatus ReadTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,C4JStorage::eTMS_FileType eFileType, WCHAR *pwchFilename,BYTE **ppBuffer,DWORD *pdwBufferSize,int( *Func)(LPVOID, WCHAR *,int, bool, int),LPVOID lpParam, int iAction) { return C4JStorage::ETMSStatus_Idle; }
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bool WriteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename,BYTE *pBuffer,DWORD dwBufferSize) { return true; }
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bool DeleteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename) { return true; }
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void StoreTMSPathName(WCHAR *pwchName) {}
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unsigned int CRC(unsigned char *buf, int len) { return 0; }
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void SetDLCProductCode(const char* szProductCode,const char* szDiscPatchProductCode);
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void SetProductUpgradeKey(const char* szKey);
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void SetBootTypeDisc(bool bDisc); // true if booting from disc, false if booting from HDD
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bool GetBootTypeDisc();
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void SetBDPatchUsrDir(char *path);
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bool CheckForTrialUpgradeKey(void( *Func)(LPVOID, bool),LPVOID lpParam);
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C4JStorage::ETMSStatus TMSPP_ReadFile(int iPad,C4JStorage::eGlobalStorage eStorageFacility,C4JStorage::eTMS_FILETYPEVAL eFileTypeVal,LPCSTR szFilename,int( *Func)(LPVOID,int,int,PTMSPP_FILEDATA, LPCSTR)/*=NULL*/,LPVOID lpParam/*=NULL*/, int iUserData/*=0*/) {return C4JStorage::ETMSStatus_Idle;}
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// PROFILE DATA
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int SetDefaultOptionsCallback(int( *Func)(LPVOID,PROFILESETTINGS *, const int iPad),LPVOID lpParam);
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int SetOldProfileVersionCallback(int( *Func)(LPVOID,unsigned char *, const unsigned short,const int),LPVOID lpParam);
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PROFILESETTINGS * GetDashboardProfileSettings(int iPad);
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void WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged=false, bool bOverride5MinuteLimitOnProfileWrites=false);
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void ReadFromProfile(int iQuadrant, int iReadType=PROFILE_READTYPE_ALL);
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void ForceQueuedProfileWrites(int iPad=XUSER_INDEX_ANY);
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void *GetGameDefinedProfileData(int iQuadrant);
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void SetContinueWithoutSavingMessage(char *szMessage);
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void SetDefaultImages(PBYTE pbOptionsImage,DWORD dwOptionsImageBytes,PBYTE pbSaveImage,DWORD dwSaveImageBytes,PBYTE pbSaveThumbnail,DWORD dwSaveThumbnailBytes);
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void GetDefaultSaveImage(PBYTE *ppbSaveImage,DWORD *pdwSaveImageBytes);
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void GetDefaultSaveThumbnail(PBYTE *ppbSaveThumbnail,DWORD *pdwSaveThumbnailBytes);
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void SetOptionsDataCallback(int( *Func)(LPVOID, int iPad, unsigned short usVersion, C4JStorage::eOptionsCallback),LPVOID lpParam);
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void SetTrialAwardsFlag(int iQuadrant,int iAward);
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void ClearTrialAwardsFlag(int iQuadrant,int iAward);
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bool IsTrialAwardsFlagSet(int iQuadrant, int iAward);
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// Save icon
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void SetSaveLoadIcon(PBYTE pbIcon,DWORD dwIconBytes);
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// system ui is up? - need to avoid displaying errors needing user input
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void SetSystemUIDisplaying(bool bVal);
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bool GetSystemUIDisplaying(void);
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};
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extern C4JStorage StorageManager;
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