Files
mc-lce/src/client/Common/GameRules/StartFeature.h
2026-03-01 23:21:28 +02:00

22 lines
624 B
C++

#pragma once
using namespace std;
#include "GameRuleDefinition.h"
#include "StructureFeature.h"
class StartFeature : public GameRuleDefinition
{
private:
int m_chunkX, m_chunkZ;
StructureFeature::EFeatureTypes m_feature;
public:
StartFeature();
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_StartFeature; }
virtual void writeAttributes(DataOutputStream *dos, unsigned int numAttrs);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature);
};