Files
mc-lce/Minecraft.World/Wolf.h
2026-03-01 02:38:58 +02:00

87 lines
2.3 KiB
C++

#pragma once
using namespace std;
#include "TamableAnimal.h"
class DamageSource;
class Wolf : public TamableAnimal
{
public:
eINSTANCEOF GetType() { return eTYPE_WOLF; }
static Entity *create(Level *level) { return new Wolf(level); }
private:
// synch health in a separate field to show tame wolves' health
static const int DATA_HEALTH_ID = 18;
static const int DATA_INTERESTED_ID = 19;
static const int DATA_COLLAR_COLOR = 20;
static const int START_HEALTH = 8;
static const int MAX_HEALTH = 20;
static const int TAME_HEALTH = 20;
float interestedAngle, interestedAngleO;
bool m_isWet, isShaking;
float shakeAnim, shakeAnimO;
public:
Wolf(Level *level);
virtual bool useNewAi();
virtual void setTarget(shared_ptr<Mob> target);
protected:
virtual void serverAiMobStep();
public:
virtual int getMaxHealth();
protected:
virtual void defineSynchedData();
virtual bool makeStepSound();
public:
virtual int getTexture(); // 4J - changed from wstring to ing
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
protected:
virtual bool removeWhenFarAway();
virtual int getAmbientSound();
virtual int getHurtSound();
virtual int getDeathSound();
virtual float getSoundVolume();
virtual int getDeathLoot();
public:
virtual void aiStep();
virtual void tick();
bool isWet();
float getWetShade(float a);
float getBodyRollAngle(float a, float offset);
float getHeadRollAngle(float a);
float getHeadHeight();
int getMaxHeadXRot();
virtual bool hurt(DamageSource *source, int dmg);
virtual bool doHurtTarget(shared_ptr<Entity> target);
virtual bool interact(shared_ptr<Player> player);
virtual void handleEntityEvent(byte id);
float getTailAngle();
virtual bool isFood(shared_ptr<ItemInstance> item);
virtual int getMaxSpawnClusterSize();
bool isAngry();
void setAngry(bool value);
int getCollarColor();
void setCollarColor(int color);
void tame(const wstring &wsOwnerUUID, bool bDisplayTamingParticles, bool bSetSitting);
// For tooltips
int GetSynchedHealth();
protected:
virtual shared_ptr<AgableMob> getBreedOffspring(shared_ptr<AgableMob> target);
public:
virtual void setIsInterested(bool isInterested);
virtual bool canMate(shared_ptr<Animal> animal);
bool isInterested();
};