Files
mc-lce/Minecraft.World/ThinFenceTile.h
2026-03-01 02:38:58 +02:00

33 lines
1.1 KiB
C++

#pragma once
#include "Tile.h"
#include "Definitions.h"
class ThinFenceTile : public Tile
{
private:
wstring edgeTexture;
bool dropsResources;
wstring texture;
Icon *iconSide;
public:
ThinFenceTile(int id, const wstring &tex, const wstring &edgeTex, Material *material, bool dropsResources);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
virtual void updateDefaultShape();
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual Icon *getEdgeTexture();
bool attachsTo(int tile);
protected:
bool isSilkTouchable();
shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
public:
void registerIcons(IconRegister *iconRegister);
};