Files
mc-lce/Minecraft.World/Mth.cpp
2026-03-01 02:38:58 +02:00

172 lines
2.7 KiB
C++

#include "stdafx.h"
#include "Mth.h"
#include "Random.h"
const int Mth::BIG_ENOUGH_INT = 1024;
const float Mth::BIG_ENOUGH_FLOAT = BIG_ENOUGH_INT;
const float Mth::RAD_TO_GRAD = PI / 180.0f;
const float Mth::DEGRAD = PI / 180.0f;
const float Mth::RADDEG = 180.0f / PI;
float *Mth::_sin = NULL;
const float Mth::sinScale = 65536.0f / (float) (PI * 2);
// 4J - added - was in static constructor
void Mth::init()
{
_sin = new float[65536];
for (int i = 0; i < 65536; i++)
{
_sin[i] = (float) ::sin(i * PI * 2 / 65536.0f);
}
}
float Mth::sin(float i)
{
if(_sin == NULL) init(); // 4J - added
return _sin[(int) (i * sinScale) & 65535];
}
float Mth::cos(float i)
{
if(_sin == NULL) init(); // 4J - added
return _sin[(int) (i * sinScale + 65536 / 4) & 65535];
}
float Mth::sqrt(float x)
{
return (float) ::sqrt(x);
}
float Mth::sqrt(double x)
{
return (float) ::sqrt(x);
}
int Mth::floor(float v)
{
int i = (int) v;
return v < i ? i - 1 : i;
}
__int64 Mth::lfloor(double v)
{
__int64 i = (__int64) v;
return v < i ? i - 1 : i;
}
int Mth::fastFloor(double x)
{
return (int) (x + BIG_ENOUGH_FLOAT) - BIG_ENOUGH_INT;
}
int Mth::floor(double v)
{
int i = (int) v;
return v < i ? i - 1 : i;
}
int Mth::absFloor(double v)
{
return (int) (v >= 0 ? v : -v + 1);
}
float Mth::abs(float v)
{
return v >= 0 ? v : -v;
}
int Mth::abs(int v)
{
return v >= 0 ? v : -v;
}
int Mth::ceil(float v)
{
int i = (int) v;
return v > i ? i + 1 : i;
}
int Mth::clamp(int value, int min, int max)
{
if (value < min)
{
return min;
}
if (value > max)
{
return max;
}
return value;
}
float Mth::clamp(float value, float min, float max)
{
if (value < min)
{
return min;
}
if (value > max)
{
return max;
}
return value;
}
double Mth::asbMax(double a, double b)
{
if (a < 0) a = -a;
if (b < 0) b = -b;
return a > b ? a : b;
}
int Mth::intFloorDiv(int a, int b)
{
if (a < 0) return -((-a - 1) / b) - 1;
return a / b;
}
int Mth::nextInt(Random *random, int minInclusive, int maxInclusive)
{
if (minInclusive >= maxInclusive)
{
return minInclusive;
}
return random->nextInt(maxInclusive - minInclusive + 1) + minInclusive;
}
float Mth::wrapDegrees(float input)
{
//input %= 360;
while (input >= 180)
{
input -= 360;
}
while (input < -180)
{
input += 360;
}
return input;
}
double Mth::wrapDegrees(double input)
{
//input %= 360;
while (input >= 180)
{
input -= 360;
}
while (input < -180)
{
input += 360;
}
return input;
}
// 4J Added
bool Mth::almostEquals( double double1, double double2, double precision)
{
return (std::abs(double1 - double2) <= precision);
}