Files
mc-lce/Minecraft.World/Mob.cpp
2026-03-01 02:38:58 +02:00

1944 lines
41 KiB
C++

#include "stdafx.h"
#include "JavaMath.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.ai.sensing.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.material.h"
#include "net.minecraft.world.damagesource.h"
#include "net.minecraft.world.effect.h"
#include "net.minecraft.world.item.alchemy.h"
#include "net.minecraft.world.item.enchantment.h"
#include "com.mojang.nbt.h"
#include "Mob.h"
#include "..\Minecraft.Client\Textures.h"
#include "SoundTypes.h"
#include "BasicTypeContainers.h"
#include "ParticleTypes.h"
#include "GenericStats.h"
#include "ItemEntity.h"
const double Mob::MIN_MOVEMENT_DISTANCE = 0.005;
void Mob::_init()
{
invulnerableDuration = 20;
timeOffs = 0.0f;
yBodyRot = 0;
yBodyRotO = 0;
yHeadRot = 0;
yHeadRotO = 0;
oRun = 0.0f;
run = 0.0f;
animStep = 0.0f;
animStepO = 0.0f;
MemSect(31);
hasHair = true;
textureIdx = TN_MOB_CHAR; // 4J was L"/mob/char.png";
allowAlpha = true;
rotOffs = 0;
modelName = L"";
bobStrength = 1;
deathScore = 0;
renderOffset = 0;
MemSect(0);
walkingSpeed = 0.1f;
flyingSpeed = 0.02f;
oAttackAnim = 0.0f;
attackAnim = 0.0f;
lastHealth = 0;
dmgSpill = 0;
ambientSoundTime = 0;
hurtTime = 0;
hurtDuration = 0;
hurtDir = 0;
deathTime = 0;
attackTime = 0;
oTilt = 0;
tilt = 0;
dead = false;
xpReward = 0;
modelNum = -1;
animSpeed = (float) (Math::random() * 0.9f + 0.1f);
walkAnimSpeedO = 0.0f;
walkAnimSpeed = 0.0f;
walkAnimPos = 0.0f;
lastHurtByPlayer = nullptr;
lastHurtByPlayerTime = 0;
lastHurtByMob = nullptr;
lastHurtByMobTime = 0;
lastHurtMob = nullptr;
arrowCount = 0;
removeArrowTime = 0;
lSteps = 0;
lx = ly = lz = lyr = lxr = 0.0;
fallTime = 0.0f;
lastHurt = 0;
noActionTime = 0;
xxa = yya = yRotA = 0.0f;
jumping = false;
defaultLookAngle = 0.0f;
runSpeed = 0.7f;
noJumpDelay = 0;
lookingAt = nullptr;
lookTime = 0;
effectsDirty = true;
effectColor = 0;
target = nullptr;
sensing = NULL;
speed = 0.0f;
restrictCenter = new Pos(0, 0, 0);
restrictRadius = -1.0f;
}
Mob::Mob( Level* level) : Entity(level)
{
_init();
// 4J Stu - This will not call the correct derived function, so moving to each derived class
//health = getMaxHealth();
health = 0;
blocksBuilding = true;
lookControl = new LookControl(this);
moveControl = new MoveControl(this);
jumpControl = new JumpControl(this);
bodyControl = new BodyControl(this);
navigation = new PathNavigation(this, level, 16);
sensing = new Sensing(this);
rotA = (float) (Math::random() + 1) * 0.01f;
setPos(x, y, z);
timeOffs = (float) Math::random() * 12398;
yRot = (float) (Math::random() * PI * 2);
yHeadRot = yRot;
this->footSize = 0.5f;
}
Mob::~Mob()
{
for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end(); ++it)
{
delete it->second;
}
if(lookControl != NULL) delete lookControl;
if(moveControl != NULL) delete moveControl;
if(jumpControl != NULL) delete jumpControl;
if(bodyControl != NULL) delete bodyControl;
if(navigation != NULL) delete navigation;
if(sensing != NULL) delete sensing;
delete restrictCenter;
}
LookControl *Mob::getLookControl()
{
return lookControl;
}
MoveControl *Mob::getMoveControl()
{
return moveControl;
}
JumpControl *Mob::getJumpControl()
{
return jumpControl;
}
PathNavigation *Mob::getNavigation()
{
return navigation;
}
Sensing *Mob::getSensing()
{
return sensing;
}
Random *Mob::getRandom()
{
return random;
}
shared_ptr<Mob> Mob::getLastHurtByMob()
{
return lastHurtByMob;
}
shared_ptr<Mob> Mob::getLastHurtMob()
{
return lastHurtMob;
}
void Mob::setLastHurtMob(shared_ptr<Entity> target)
{
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(target);
if (mob != NULL) lastHurtMob = mob;
}
int Mob::getNoActionTime()
{
return noActionTime;
}
float Mob::getYHeadRot()
{
return yHeadRot;
}
void Mob::setYHeadRot(float yHeadRot)
{
this->yHeadRot = yHeadRot;
}
float Mob::getSpeed()
{
return speed;
}
void Mob::setSpeed(float speed)
{
this->speed = speed;
setYya(speed);
}
bool Mob::doHurtTarget(shared_ptr<Entity> target)
{
setLastHurtMob(target);
return false;
}
shared_ptr<Mob> Mob::getTarget()
{
return target;
}
void Mob::setTarget(shared_ptr<Mob> target)
{
this->target = target;
}
bool Mob::canAttackType(eINSTANCEOF targetType)
{
return !(targetType == eTYPE_CREEPER || targetType == eTYPE_GHAST);
}
// Called by eatTileGoal
void Mob::ate()
{
}
// might move to navigation, might make area
bool Mob::isWithinRestriction()
{
return isWithinRestriction(Mth::floor(x), Mth::floor(y), Mth::floor(z));
}
bool Mob::isWithinRestriction(int x, int y, int z)
{
if (restrictRadius == -1) return true;
return restrictCenter->distSqr(x, y, z) < restrictRadius * restrictRadius;
}
void Mob::restrictTo(int x, int y, int z, int radius)
{
restrictCenter->set(x, y, z);
restrictRadius = radius;
}
Pos *Mob::getRestrictCenter()
{
return restrictCenter;
}
float Mob::getRestrictRadius()
{
return restrictRadius;
}
void Mob::clearRestriction()
{
restrictRadius = -1;
}
bool Mob::hasRestriction()
{
return restrictRadius != -1;
}
void Mob::setLastHurtByMob(shared_ptr<Mob> hurtBy)
{
lastHurtByMob = hurtBy;
lastHurtByMobTime = lastHurtByMob != NULL ? PLAYER_HURT_EXPERIENCE_TIME : 0;
}
void Mob::defineSynchedData()
{
entityData->define(DATA_EFFECT_COLOR_ID, effectColor);
}
bool Mob::canSee(shared_ptr<Entity> target)
{
HitResult *hres = level->clip(Vec3::newTemp(x, y + getHeadHeight(), z), Vec3::newTemp(target->x, target->y + target->getHeadHeight(), target->z));
bool retVal = (hres == NULL);
delete hres;
return retVal;
}
int Mob::getTexture()
{
return textureIdx;
}
bool Mob::isPickable()
{
return !removed;
}
bool Mob::isPushable()
{
return !removed;
}
float Mob::getHeadHeight()
{
return bbHeight * 0.85f;
}
int Mob::getAmbientSoundInterval()
{
return 20 * 4;
}
void Mob::playAmbientSound()
{
MemSect(31);
int ambient = getAmbientSound();
if (ambient != -1)
{
level->playSound(shared_from_this(), ambient, getSoundVolume(), getVoicePitch());
}
MemSect(0);
}
void Mob::baseTick()
{
oAttackAnim = attackAnim;
Entity::baseTick();
if (isAlive() && random->nextInt(1000) < ambientSoundTime++)
{
ambientSoundTime = -getAmbientSoundInterval();
playAmbientSound();
}
if (isAlive() && isInWall())
{
hurt(DamageSource::inWall, 1);
}
if (isFireImmune() || level->isClientSide) clearFire();
if (isAlive() && isUnderLiquid(Material::water) && !isWaterMob() && activeEffects.find(MobEffect::waterBreathing->id) == activeEffects.end())
{
setAirSupply(decreaseAirSupply(getAirSupply()));
if (getAirSupply() == -20)
{
setAirSupply(0);
if(canCreateParticles())
{
for (int i = 0; i < 8; i++)
{
float xo = random->nextFloat() - random->nextFloat();
float yo = random->nextFloat() - random->nextFloat();
float zo = random->nextFloat() - random->nextFloat();
level->addParticle(eParticleType_bubble, x + xo, y + yo, z + zo, xd, yd, zd);
}
}
hurt(DamageSource::drown, 2);
}
clearFire();
}
else
{
setAirSupply(TOTAL_AIR_SUPPLY);
}
oTilt = tilt;
if (attackTime > 0) attackTime--;
if (hurtTime > 0) hurtTime--;
if (invulnerableTime > 0) invulnerableTime--;
if (health <= 0)
{
tickDeath();
}
if (lastHurtByPlayerTime > 0) lastHurtByPlayerTime--;
else
{
// Note - this used to just set to nullptr, but that has to create a new shared_ptr and free an old one, when generally this won't be doing anything at all. This
// is the lightweight but ugly alternative
if( lastHurtByPlayer )
{
lastHurtByPlayer.reset();
}
}
if (lastHurtMob != NULL && !lastHurtMob->isAlive()) lastHurtMob = nullptr;
if (lastHurtByMob != NULL)
{
if (!lastHurtByMob->isAlive()) setLastHurtByMob(nullptr);
else if (lastHurtByMobTime > 0) lastHurtByMobTime--;
else setLastHurtByMob(nullptr);
}
// update effects
tickEffects();
animStepO = animStep;
yBodyRotO = yBodyRot;
yHeadRotO = yHeadRot;
yRotO = yRot;
xRotO = xRot;
}
void Mob::tickDeath()
{
deathTime++;
if (deathTime == 20)
{
// 4J Stu - Added level->isClientSide check from 1.2 to fix XP orbs being created client side
if(!level->isClientSide && (lastHurtByPlayerTime > 0 || isAlwaysExperienceDropper()) )
{
if (!isBaby())
{
int xpCount = this->getExperienceReward(lastHurtByPlayer);
while (xpCount > 0)
{
int newCount = ExperienceOrb::getExperienceValue(xpCount);
xpCount -= newCount;
level->addEntity(shared_ptr<ExperienceOrb>( new ExperienceOrb(level, x, y, z, newCount) ) );
}
}
}
remove();
for (int i = 0; i < 20; i++)
{
double xa = random->nextGaussian() * 0.02;
double ya = random->nextGaussian() * 0.02;
double za = random->nextGaussian() * 0.02;
level->addParticle(eParticleType_explode, x + random->nextFloat() * bbWidth * 2 - bbWidth, y + random->nextFloat() * bbHeight, z + random->nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
}
}
}
int Mob::decreaseAirSupply(int currentSupply)
{
return currentSupply - 1;
}
int Mob::getExperienceReward(shared_ptr<Player> killedBy)
{
return xpReward;
}
bool Mob::isAlwaysExperienceDropper()
{
return false;
}
void Mob::spawnAnim()
{
for (int i = 0; i < 20; i++)
{
double xa = random->nextGaussian() * 0.02;
double ya = random->nextGaussian() * 0.02;
double za = random->nextGaussian() * 0.02;
double dd = 10;
level->addParticle(eParticleType_explode, x + random->nextFloat() * bbWidth * 2 - bbWidth - xa * dd, y + random->nextFloat() * bbHeight - ya * dd, z + random->nextFloat() * bbWidth * 2 - bbWidth - za
* dd, xa, ya, za);
}
}
void Mob::rideTick()
{
Entity::rideTick();
oRun = run;
run = 0;
fallDistance = 0;
}
void Mob::lerpTo(double x, double y, double z, float yRot, float xRot, int steps)
{
heightOffset = 0;
lx = x;
ly = y;
lz = z;
lyr = yRot;
lxr = xRot;
lSteps = steps;
}
void Mob::superTick()
{
Entity::tick();
}
void Mob::tick()
{
Entity::tick();
if (arrowCount > 0)
{
if (removeArrowTime <= 0)
{
removeArrowTime = 20 * 3;
}
removeArrowTime--;
if (removeArrowTime <= 0)
{
arrowCount--;
}
}
aiStep();
double xd = x - xo;
double zd = z - zo;
float sideDist = xd * xd + zd * zd;
float yBodyRotT = yBodyRot;
float walkSpeed = 0;
oRun = run;
float tRun = 0;
if (sideDist <= 0.05f * 0.05f)
{
// animStep = 0;
}
else
{
tRun = 1;
walkSpeed = sqrt(sideDist) * 3;
yBodyRotT = ((float) atan2(zd, xd) * 180 / (float) PI - 90);
}
if (attackAnim > 0)
{
yBodyRotT = yRot;
}
if (!onGround)
{
tRun = 0;
}
run = run + (tRun - run) * 0.3f;
/*
* float yBodyRotD = yRot-yBodyRot; while (yBodyRotD < -180) yBodyRotD
* += 360; while (yBodyRotD >= 180) yBodyRotD -= 360; yBodyRot +=
* yBodyRotD * 0.1f;
*/
if (useNewAi())
{
bodyControl->clientTick();
}
else
{
float yBodyRotD = Mth::wrapDegrees(yBodyRotT - yBodyRot);
yBodyRot += yBodyRotD * 0.3f;
float headDiff = Mth::wrapDegrees(yRot - yBodyRot);
bool behind = headDiff < -90 || headDiff >= 90;
if (headDiff < -75) headDiff = -75;
if (headDiff >= 75) headDiff = +75;
yBodyRot = yRot - headDiff;
if (headDiff * headDiff > 50 * 50)
{
yBodyRot += headDiff * 0.2f;
}
if (behind)
{
walkSpeed *= -1;
}
}
while (yRot - yRotO < -180)
yRotO -= 360;
while (yRot - yRotO >= 180)
yRotO += 360;
while (yBodyRot - yBodyRotO < -180)
yBodyRotO -= 360;
while (yBodyRot - yBodyRotO >= 180)
yBodyRotO += 360;
while (xRot - xRotO < -180)
xRotO -= 360;
while (xRot - xRotO >= 180)
xRotO += 360;
while (yHeadRot - yHeadRotO < -180)
yHeadRotO -= 360;
while (yHeadRot - yHeadRotO >= 180)
yHeadRotO += 360;
animStep += walkSpeed;
}
void Mob::heal(int heal)
{
if (health <= 0) return;
health += heal;
if (health > getMaxHealth()) health = getMaxHealth();
invulnerableTime = invulnerableDuration / 2;
}
int Mob::getHealth()
{
return health;
}
void Mob::setHealth(int health)
{
this->health = health;
if (health > getMaxHealth())
{
health = getMaxHealth();
}
}
bool Mob::hurt(DamageSource *source, int dmg)
{
// 4J Stu - Reworked this function a bit to show hurt damage on the client before the server responds.
// Fix for #8823 - Gameplay: Confirmation that a monster or animal has taken damage from an attack is highly delayed
// 4J Stu - Change to the fix to only show damage when attacked, rather than collision damage
// Fix for #10299 - When in corners, passive mobs may show that they are taking damage.
// 4J Stu - Change to the fix for TU6, as source is never NULL due to changes in 1.8.2 to what source actually is
if (level->isClientSide && dynamic_cast<EntityDamageSource *>(source) == NULL) return false;
noActionTime = 0;
if (health <= 0) return false;
if ( source->isFire() && hasEffect(MobEffect::fireResistance) )
{
// 4J-JEV, for new achievement Stayin'Frosty, TODO merge with Java version.
shared_ptr<Player> plr = dynamic_pointer_cast<Player>(shared_from_this());
if ( plr != NULL && source == DamageSource::lava ) // Only award when in lava (not any fire).
{
plr->awardStat(GenericStats::stayinFrosty(),GenericStats::param_stayinFrosty());
}
return false;
}
this->walkAnimSpeed = 1.5f;
bool sound = true;
if (invulnerableTime > invulnerableDuration / 2.0f)
{
if (dmg <= lastHurt) return false;
if(!level->isClientSide) actuallyHurt(source, dmg - lastHurt);
lastHurt = dmg;
sound = false;
}
else
{
lastHurt = dmg;
lastHealth = health;
invulnerableTime = invulnerableDuration;
if (!level->isClientSide) actuallyHurt(source, dmg);
hurtTime = hurtDuration = 10;
}
hurtDir = 0;
shared_ptr<Entity> sourceEntity = source->getEntity();
if (sourceEntity != NULL)
{
if (dynamic_pointer_cast<Mob>(sourceEntity) != NULL) {
setLastHurtByMob(dynamic_pointer_cast<Mob>(sourceEntity));
}
if (dynamic_pointer_cast<Player>(sourceEntity) != NULL)
{
lastHurtByPlayerTime = PLAYER_HURT_EXPERIENCE_TIME;
lastHurtByPlayer = dynamic_pointer_cast<Player>(sourceEntity);
}
else if (dynamic_pointer_cast<Wolf>(sourceEntity))
{
shared_ptr<Wolf> w = dynamic_pointer_cast<Wolf>(sourceEntity);
if (w->isTame())
{
lastHurtByPlayerTime = PLAYER_HURT_EXPERIENCE_TIME;
lastHurtByPlayer = nullptr;
}
}
}
if (sound && level->isClientSide)
{
return false;
}
if (sound)
{
level->broadcastEntityEvent(shared_from_this(), EntityEvent::HURT);
if (source != DamageSource::drown && source != DamageSource::controlledExplosion) markHurt();
if (sourceEntity != NULL)
{
double xd = sourceEntity->x - x;
double zd = sourceEntity->z - z;
while (xd * xd + zd * zd < 0.0001)
{
xd = (Math::random() - Math::random()) * 0.01;
zd = (Math::random() - Math::random()) * 0.01;
}
hurtDir = (float) (atan2(zd, xd) * 180 / PI) - yRot;
knockback(sourceEntity, dmg, xd, zd);
}
else
{
hurtDir = (float) (int) ((Math::random() * 2) * 180); // 4J This cast is the same as Java
}
}
MemSect(31);
if (health <= 0)
{
if (sound) level->playSound(shared_from_this(), getDeathSound(), getSoundVolume(), getVoicePitch());
die(source);
}
else
{
if (sound) level->playSound(shared_from_this(), getHurtSound(), getSoundVolume(), getVoicePitch());
}
MemSect(0);
return true;
}
float Mob::getVoicePitch()
{
if (isBaby())
{
return (random->nextFloat() - random->nextFloat()) * 0.2f + 1.5f;
}
return (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f;
}
void Mob::animateHurt()
{
hurtTime = hurtDuration = 10;
hurtDir = 0;
}
int Mob::getArmorValue()
{
return 0;
}
void Mob::hurtArmor(int damage)
{
}
int Mob::getDamageAfterArmorAbsorb(DamageSource *damageSource, int damage)
{
if (!damageSource->isBypassArmor())
{
int absorb = 25 - getArmorValue();
int v = (damage) * absorb + dmgSpill;
hurtArmor(damage);
damage = v / 25;
dmgSpill = v % 25;
}
return damage;
}
int Mob::getDamageAfterMagicAbsorb(DamageSource *damageSource, int damage)
{
if (hasEffect(MobEffect::damageResistance))
{
int absorbValue = (getEffect(MobEffect::damageResistance)->getAmplifier() + 1) * 5;
int absorb = 25 - absorbValue;
int v = (damage) * absorb + dmgSpill;
damage = v / 25;
dmgSpill = v % 25;
}
return damage;
}
void Mob::actuallyHurt(DamageSource *source, int dmg)
{
dmg = getDamageAfterArmorAbsorb(source, dmg);
dmg = getDamageAfterMagicAbsorb(source, dmg);
health -= dmg;
}
float Mob::getSoundVolume()
{
return 1;
}
int Mob::getAmbientSound()
{
return -1;
}
int Mob::getHurtSound()
{
return eSoundType_DAMAGE_HURT;
}
int Mob::getDeathSound()
{
return eSoundType_DAMAGE_HURT;
}
void Mob::knockback(shared_ptr<Entity> source, int dmg, double xd, double zd)
{
hasImpulse = true;
float dd = (float) sqrt(xd * xd + zd * zd);
float pow = 0.4f;
this->xd /= 2;
this->yd /= 2;
this->zd /= 2;
this->xd -= xd / dd * pow;
this->yd += pow;
this->zd -= zd / dd * pow;
if (this->yd > 0.4f) this->yd = 0.4f;
}
void Mob::die(DamageSource *source)
{
shared_ptr<Entity> sourceEntity = source->getEntity();
if (deathScore >= 0 && sourceEntity != NULL) sourceEntity->awardKillScore(shared_from_this(), deathScore);
if (sourceEntity != NULL) sourceEntity->killed( dynamic_pointer_cast<Mob>( shared_from_this() ) );
dead = true;
if (!level->isClientSide)
{
int playerBonus = 0;
shared_ptr<Player> player = dynamic_pointer_cast<Player>(sourceEntity);
if (player != NULL)
{
playerBonus = EnchantmentHelper::getKillingLootBonus(player->inventory);
}
if (!isBaby())
{
dropDeathLoot(lastHurtByPlayerTime > 0, playerBonus);
if (lastHurtByPlayerTime > 0)
{
int rareLoot = random->nextInt(200) - playerBonus;
if (rareLoot < 5)
{
dropRareDeathLoot((rareLoot <= 0) ? 1 : 0);
}
}
}
// 4J-JEV, hook for Durango mobKill event.
if (player != NULL)
{
player->awardStat(GenericStats::killMob(),GenericStats::param_mobKill(player, dynamic_pointer_cast<Mob>(shared_from_this()), source));
}
}
level->broadcastEntityEvent(shared_from_this(), EntityEvent::DEATH);
}
/**
* Drop extra rare loot. Only occurs roughly 5% of the time, rareRootLevel
* is set to 1 (otherwise 0) 1% of the time.
*
* @param rareLootLevel
*/
void Mob::dropRareDeathLoot(int rareLootLevel)
{
}
void Mob::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
{
int loot = getDeathLoot();
if (loot > 0)
{
int count = random->nextInt(3);
if (playerBonusLevel > 0)
{
count += random->nextInt(playerBonusLevel + 1);
}
for (int i = 0; i < count; i++)
spawnAtLocation(loot, 1);
}
}
int Mob::getDeathLoot()
{
return 0;
}
void Mob::causeFallDamage(float distance)
{
Entity::causeFallDamage(distance);
int dmg = (int) ceil(distance - 3);
if (dmg > 0)
{
// 4J - new sounds here brought forward from 1.2.3
if (dmg > 4)
{
level->playSound(shared_from_this(), eSoundType_DAMAGE_FALL_BIG, 1, 1);
}
else
{
level->playSound(shared_from_this(), eSoundType_DAMAGE_FALL_SMALL, 1, 1);
}
hurt(DamageSource::fall, dmg);
int t = level->getTile( Mth::floor(x), Mth::floor(y - 0.2f - this->heightOffset), Mth::floor(z));
if (t > 0)
{
const Tile::SoundType *soundType = Tile::tiles[t]->soundType;
MemSect(31);
level->playSound(shared_from_this(), soundType->getStepSound(), soundType->getVolume() * 0.5f, soundType->getPitch() * 0.75f);
MemSect(0);
}
}
}
void Mob::travel(float xa, float ya)
{
#ifdef __PSVITA__
// AP - dynamic_pointer_cast is a non-trivial call
Player *thisPlayer = NULL;
if( (GetType() & eTYPE_PLAYER) == eTYPE_PLAYER )
{
thisPlayer = (Player*) this;
}
#else
shared_ptr<Player> thisPlayer = dynamic_pointer_cast<Player>(shared_from_this());
#endif
if (isInWater() && !(thisPlayer && thisPlayer->abilities.flying) )
{
double yo = y;
moveRelative(xa, ya, useNewAi() ? 0.04f : 0.02f);
move(xd, yd, zd);
xd *= 0.80f;
yd *= 0.80f;
zd *= 0.80f;
yd -= 0.02;
if (horizontalCollision && isFree(xd, yd + 0.6f - y + yo, zd))
{
yd = 0.3f;
}
}
else if (isInLava() && !(thisPlayer && thisPlayer->abilities.flying) )
{
double yo = y;
moveRelative(xa, ya, 0.02f);
move(xd, yd, zd);
xd *= 0.50f;
yd *= 0.50f;
zd *= 0.50f;
yd -= 0.02;
if (horizontalCollision && isFree(xd, yd + 0.6f - y + yo, zd))
{
yd = 0.3f;
}
}
else
{
float friction = 0.91f;
if (onGround)
{
friction = 0.6f * 0.91f;
int t = level->getTile(Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z));
if (t > 0)
{
friction = Tile::tiles[t]->friction * 0.91f;
}
}
float friction2 = (0.6f * 0.6f * 0.91f * 0.91f * 0.6f * 0.91f) / (friction * friction * friction);
float speed;
if (onGround)
{
if (useNewAi()) speed = getSpeed();
else speed = walkingSpeed;
speed *= friction2;
}
else speed = flyingSpeed;
moveRelative(xa, ya, speed);
friction = 0.91f;
if (onGround)
{
friction = 0.6f * 0.91f;
int t = level->getTile( Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z));
if (t > 0)
{
friction = Tile::tiles[t]->friction * 0.91f;
}
}
if (onLadder())
{
float max = 0.15f;
if (xd < -max) xd = -max;
if (xd > max) xd = max;
if (zd < -max) zd = -max;
if (zd > max) zd = max;
this->fallDistance = 0;
if (yd < -0.15) yd = -0.15;
bool playerSneaking = isSneaking() && dynamic_pointer_cast<Player>(shared_from_this()) != NULL;
if (playerSneaking && yd < 0) yd = 0;
}
move(xd, yd, zd);
if (horizontalCollision && onLadder())
{
yd = 0.2;
}
yd -= 0.08;
yd *= 0.98f;
xd *= friction;
zd *= friction;
}
walkAnimSpeedO = walkAnimSpeed;
double xxd = x - xo;
double zzd = z - zo;
float wst = Mth::sqrt(xxd * xxd + zzd * zzd) * 4;
if (wst > 1) wst = 1;
walkAnimSpeed += (wst - walkAnimSpeed) * 0.4f;
walkAnimPos += walkAnimSpeed;
}
bool Mob::onLadder()
{
int xt = Mth::floor(x);
int yt = Mth::floor(bb->y0);
int zt = Mth::floor(z);
// 4J-PB - TU9 - add climbable vines
int iTile = level->getTile(xt, yt, zt);
return (iTile== Tile::ladder_Id) || (iTile== Tile::vine_Id);
}
bool Mob::isShootable()
{
return true;
}
void Mob::addAdditonalSaveData(CompoundTag *entityTag)
{
entityTag->putShort(L"Health", (short) health);
entityTag->putShort(L"HurtTime", (short) hurtTime);
entityTag->putShort(L"DeathTime", (short) deathTime);
entityTag->putShort(L"AttackTime", (short) attackTime);
if (!activeEffects.empty())
{
ListTag<CompoundTag> *listTag = new ListTag<CompoundTag>();
for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end(); ++it)
{
MobEffectInstance *effect = it->second;
CompoundTag *tag = new CompoundTag();
tag->putByte(L"Id", (BYTE) effect->getId());
tag->putByte(L"Amplifier", (char) effect->getAmplifier());
tag->putInt(L"Duration", effect->getDuration());
listTag->add(tag);
}
entityTag->put(L"ActiveEffects", listTag);
}
}
void Mob::readAdditionalSaveData(CompoundTag *tag)
{
if (health < Short::MIN_VALUE) health = Short::MIN_VALUE;
health = tag->getShort(L"Health");
if (!tag->contains(L"Health")) health = getMaxHealth();
hurtTime = tag->getShort(L"HurtTime");
deathTime = tag->getShort(L"DeathTime");
attackTime = tag->getShort(L"AttackTime");
if (tag->contains(L"ActiveEffects"))
{
ListTag<CompoundTag> *effects = (ListTag<CompoundTag> *) tag->getList(L"ActiveEffects");
for (int i = 0; i < effects->size(); i++)
{
CompoundTag *effectTag = effects->get(i);
int id = effectTag->getByte(L"Id");
int amplifier = effectTag->getByte(L"Amplifier");
int duration = effectTag->getInt(L"Duration");
activeEffects.insert( unordered_map<int, MobEffectInstance *>::value_type( id, new MobEffectInstance(id, duration, amplifier) ) );
}
}
}
bool Mob::isAlive()
{
return !removed && health > 0;
}
bool Mob::isWaterMob()
{
return false;
}
// 4J - added for more accurate lighting of mobs. Takes a weighted average of all tiles touched by the bounding volume of the entity - the method in the Entity class (which used to be used for
// mobs too) simply gets a single tile's lighting value causing sudden changes of lighting values when entities go in and out of lit areas, for example when bobbing in the water.
int Mob::getLightColor(float a)
{
float accum[2] = {0,0};
float totVol = ( bb->x1 - bb->x0 ) * ( bb->y1 - bb->y0 ) * ( bb->z1 - bb->z0 );
int xmin = Mth::floor(bb->x0);
int xmax = Mth::floor(bb->x1);
int ymin = Mth::floor(bb->y0);
int ymax = Mth::floor(bb->y1);
int zmin = Mth::floor(bb->z0);
int zmax = Mth::floor(bb->z1);
for( int xt = xmin; xt <= xmax; xt++ )
for( int yt = ymin; yt <= ymax; yt++ )
for( int zt = zmin; zt <= zmax; zt++ )
{
float tilexmin = (float)xt;
float tilexmax = (float)(xt+1);
float tileymin = (float)yt;
float tileymax = (float)(yt+1);
float tilezmin = (float)zt;
float tilezmax = (float)(zt+1);
if( tilexmin < bb->x0 ) tilexmin = bb->x0;
if( tilexmax > bb->x1 ) tilexmax = bb->x1;
if( tileymin < bb->y0 ) tileymin = bb->y0;
if( tileymax > bb->y1 ) tileymax = bb->y1;
if( tilezmin < bb->z0 ) tilezmin = bb->z0;
if( tilezmax > bb->z1 ) tilezmax = bb->z1;
float tileVol = ( tilexmax - tilexmin ) * ( tileymax - tileymin ) * ( tilezmax - tilezmin );
float frac = tileVol / totVol;
int lc = level->getLightColor(xt, yt, zt, 0);
accum[0] += frac * (float)( lc & 0xffff );
accum[1] += frac * (float)( lc >> 16 );
}
if( accum[0] > 240.0f ) accum[0] = 240.0f;
if( accum[1] > 240.0f ) accum[1] = 240.0f;
return ( ( (int)accum[1])<<16) | ((int)accum[0]);
}
void Mob::setYya(float yya)
{
this->yya = yya;
}
void Mob::setJumping(bool jump)
{
jumping = jump;
}
void Mob::aiStep()
{
if (noJumpDelay > 0) noJumpDelay--;
if (lSteps > 0)
{
double xt = x + (lx - x) / lSteps;
double yt = y + (ly - y) / lSteps;
double zt = z + (lz - z) / lSteps;
double yrd = Mth::wrapDegrees(lyr - yRot);
double xrd = Mth::wrapDegrees(lxr - xRot);
yRot += (float) ( (yrd) / lSteps );
xRot += (float) ( (xrd) / lSteps );
lSteps--;
this->setPos(xt, yt, zt);
this->setRot(yRot, xRot);
// 4J - this collision is carried out to try and stop the lerping push the mob through the floor,
// in which case gravity can then carry on moving the mob because the collision just won't work anymore.
// BB for collision used to be calculated as: bb->shrink(1 / 32.0, 0, 1 / 32.0)
// now using a reduced BB to try and get rid of some issues where mobs pop up the sides of walls, undersides of
// trees etc.
AABB *shrinkbb = bb->shrink(0.1, 0, 0.1);
shrinkbb->y1 = shrinkbb->y0 + 0.1;
AABBList *collisions = level->getCubes(shared_from_this(), shrinkbb);
if (collisions->size() > 0)
{
double yTop = 0;
AUTO_VAR(itEnd, collisions->end());
for (AUTO_VAR(it, collisions->begin()); it != itEnd; it++)
{
AABB *ab = *it; //collisions->at(i);
if (ab->y1 > yTop) yTop = ab->y1;
}
yt += yTop - bb->y0;
setPos(xt, yt, zt);
}
if (abs(xd) < MIN_MOVEMENT_DISTANCE) xd = 0;
if (abs(yd) < MIN_MOVEMENT_DISTANCE) yd = 0;
if (abs(zd) < MIN_MOVEMENT_DISTANCE) zd = 0;
}
if (isImmobile())
{
jumping = false;
xxa = 0;
yya = 0;
yRotA = 0;
}
else
{
MemSect(25);
if (isEffectiveAI())
{
if (useNewAi())
{
newServerAiStep();
}
else
{
serverAiStep();
yHeadRot = yRot;
}
}
MemSect(0);
}
if (jumping)
{
if (isInWater() || isInLava() )
{
yd += 0.04f;
}
else if (onGround)
{
if (noJumpDelay == 0)
{
jumpFromGround();
noJumpDelay = 10;
}
}
}
else
{
noJumpDelay = 0;
}
xxa *= 0.98f;
yya *= 0.98f;
yRotA *= 0.9f;
float normalSpeed = walkingSpeed;
walkingSpeed *= getWalkingSpeedModifier();
travel(xxa, yya);
walkingSpeed = normalSpeed;
if(!level->isClientSide)
{
vector<shared_ptr<Entity> > *entities = level->getEntities(shared_from_this(), this->bb->grow(0.2f, 0, 0.2f));
if (entities != NULL && !entities->empty())
{
AUTO_VAR(itEnd, entities->end());
for (AUTO_VAR(it, entities->begin()); it != itEnd; it++)
{
shared_ptr<Entity> e = *it; //entities->at(i);
if (e->isPushable()) e->push(shared_from_this());
}
}
}
}
bool Mob::useNewAi()
{
return false;
}
bool Mob::isEffectiveAI()
{
return !level->isClientSide;
}
bool Mob::isImmobile()
{
return health <= 0;
}
bool Mob::isBlocking()
{
return false;
}
void Mob::jumpFromGround()
{
yd = 0.42f;
if (hasEffect(MobEffect::jump))
{
yd += (getEffect(MobEffect::jump)->getAmplifier() + 1) * .1f;
}
if (isSprinting())
{
float rr = yRot * Mth::RAD_TO_GRAD;
xd -= Mth::sin(rr) * 0.2f;
zd += Mth::cos(rr) * 0.2f;
}
this->hasImpulse = true;
}
bool Mob::removeWhenFarAway()
{
return true;
}
void Mob::checkDespawn()
{
shared_ptr<Entity> player = level->getNearestPlayer(shared_from_this(), -1);
if (player != NULL)
{
double xd = player->x - x;
double yd = player->y - y;
double zd = player->z - z;
double sd = xd * xd + yd * yd + zd * zd;
if (removeWhenFarAway() && sd > 128 * 128)
{
remove();
}
if (noActionTime > 20 * 30 && random->nextInt(800) == 0 && sd > 32 * 32 && removeWhenFarAway())
{
remove();
}
else if (sd < 32 * 32)
{
noActionTime = 0;
}
}
}
void Mob::newServerAiStep()
{
MemSect(51);
noActionTime++;
checkDespawn();
sensing->tick();
targetSelector.tick();
goalSelector.tick();
navigation->tick();
serverAiMobStep();
moveControl->tick();
lookControl->tick();
jumpControl->tick();
// Consider this for extra strolling if it is protected against despawning. We aren't interested in ones that aren't protected as the whole point of this
// extra wandering is to potentially transition from protected to not protected.
considerForExtraWandering( isDespawnProtected() );
MemSect(0);
}
void Mob::serverAiMobStep()
{
}
void Mob::serverAiStep()
{
noActionTime++;
checkDespawn();
xxa = 0;
yya = 0;
float lookDistance = 8;
if (random->nextFloat() < 0.02f)
{
shared_ptr<Player> player = level->getNearestPlayer(shared_from_this(), lookDistance);
if (player != NULL)
{
lookingAt = player;
lookTime = 10 + random->nextInt(20);
}
else
{
yRotA = (random->nextFloat() - 0.5f) * 20;
}
}
if (lookingAt != NULL)
{
lookAt(lookingAt, 10.0f, (float) getMaxHeadXRot());
if (lookTime-- <= 0 || lookingAt->removed || lookingAt->distanceToSqr(shared_from_this()) > lookDistance * lookDistance)
{
lookingAt = nullptr;
}
}
else
{
if (random->nextFloat() < 0.05f)
{
yRotA = (random->nextFloat() - 0.5f) * 20;
}
yRot += yRotA;
xRot = defaultLookAngle;
}
bool inWater = isInWater();
bool inLava = isInLava();
if (inWater || inLava) jumping = random->nextFloat() < 0.8f;
}
int Mob::getMaxHeadXRot()
{
return 40;
}
void Mob::lookAt(shared_ptr<Entity> e, float yMax, float xMax)
{
double xd = e->x - x;
double yd;
double zd = e->z - z;
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(e);
if(mob != NULL)
{
yd = (y + getHeadHeight()) - (mob->y + mob->getHeadHeight());
}
else
{
yd = (e->bb->y0 + e->bb->y1) / 2 - (y + getHeadHeight());
}
double sd = Mth::sqrt(xd * xd + zd * zd);
float yRotD = (float) (atan2(zd, xd) * 180 / PI) - 90;
float xRotD = (float) -(atan2(yd, sd) * 180 / PI);
xRot = -rotlerp(xRot, xRotD, xMax);
yRot = rotlerp(yRot, yRotD, yMax);
}
bool Mob::isLookingAtAnEntity()
{
return lookingAt != NULL;
}
shared_ptr<Entity> Mob::getLookingAt()
{
return lookingAt;
}
float Mob::rotlerp(float a, float b, float max)
{
float diff = Mth::wrapDegrees(b - a);
if (diff > max)
{
diff = max;
}
if (diff < -max)
{
diff = -max;
}
return a + diff;
}
bool Mob::canSpawn()
{
// 4J - altered to use special containsAnyLiquid variant
return level->isUnobstructed(bb) && level->getCubes(shared_from_this(), bb)->empty() && !level->containsAnyLiquid_NoLoad(bb);
}
void Mob::outOfWorld()
{
hurt(DamageSource::outOfWorld, 4);
}
float Mob::getAttackAnim(float a)
{
float diff = attackAnim - oAttackAnim;
if (diff < 0) diff += 1;
return oAttackAnim + diff * a;
}
Vec3 *Mob::getPos(float a)
{
if (a == 1)
{
return Vec3::newTemp(x, y, z);
}
double x = xo + (this->x - xo) * a;
double y = yo + (this->y - yo) * a;
double z = zo + (this->z - zo) * a;
return Vec3::newTemp(x, y, z);
}
Vec3 *Mob::getLookAngle()
{
return getViewVector(1);
}
Vec3 *Mob::getViewVector(float a)
{
if (a == 1)
{
float yCos = Mth::cos(-yRot * Mth::RAD_TO_GRAD - PI);
float ySin = Mth::sin(-yRot * Mth::RAD_TO_GRAD - PI);
float xCos = -Mth::cos(-xRot * Mth::RAD_TO_GRAD);
float xSin = Mth::sin(-xRot * Mth::RAD_TO_GRAD);
return Vec3::newTemp(ySin * xCos, xSin, yCos * xCos);
}
float xRot = xRotO + (this->xRot - xRotO) * a;
float yRot = yRotO + (this->yRot - yRotO) * a;
float yCos = Mth::cos(-yRot * Mth::RAD_TO_GRAD - PI);
float ySin = Mth::sin(-yRot * Mth::RAD_TO_GRAD - PI);
float xCos = -Mth::cos(-xRot * Mth::RAD_TO_GRAD);
float xSin = Mth::sin(-xRot * Mth::RAD_TO_GRAD);
return Vec3::newTemp(ySin * xCos, xSin, yCos * xCos);
}
float Mob::getSizeScale()
{
return 1.0f;
}
float Mob::getHeadSizeScale()
{
return 1.0f;
}
HitResult *Mob::pick(double range, float a)
{
Vec3 *from = getPos(a);
Vec3 *b = getViewVector(a);
Vec3 *to = from->add(b->x * range, b->y * range, b->z * range);
return level->clip(from, to);
}
int Mob::getMaxSpawnClusterSize()
{
return 4;
}
shared_ptr<ItemInstance> Mob::getCarriedItem()
{
return nullptr;
}
shared_ptr<ItemInstance> Mob::getArmor(int pos)
{
// 4J Stu - Not implemented yet
return nullptr;
//return equipment[pos + 1];
}
void Mob::handleEntityEvent(byte id)
{
if (id == EntityEvent::HURT)
{
this->walkAnimSpeed = 1.5f;
invulnerableTime = invulnerableDuration;
hurtTime = hurtDuration = 10;
hurtDir = 0;
MemSect(31);
// 4J-PB -added because villagers have no sounds
int iHurtSound=getHurtSound();
if(iHurtSound!=-1)
{
level->playSound(shared_from_this(), iHurtSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
}
MemSect(0);
hurt(DamageSource::genericSource, 0);
}
else if (id == EntityEvent::DEATH)
{
MemSect(31);
// 4J-PB -added because villagers have no sounds
int iDeathSound=getDeathSound();
if(iDeathSound!=-1)
{
level->playSound(shared_from_this(), iDeathSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
}
MemSect(0);
health = 0;
die(DamageSource::genericSource);
}
else
{
Entity::handleEntityEvent(id);
}
}
bool Mob::isSleeping()
{
return false;
}
Icon *Mob::getItemInHandIcon(shared_ptr<ItemInstance> item, int layer)
{
return item->getIcon();
}
// 4J added so we can not render mobs before their chunks are loaded - to resolve bug 10327 :Gameplay: NPCs can spawn over chunks that have not yet been streamed and display jitter.
bool Mob::shouldRender(Vec3 *c)
{
if( !level->reallyHasChunksAt( Mth::floor(bb->x0), Mth::floor(bb->y0), Mth::floor(bb->z0), Mth::floor(bb->x1), Mth::floor(bb->y1), Mth::floor(bb->z1)))
{
return false;
}
return Entity::shouldRender(c);
}
void Mob::tickEffects()
{
bool removed = false;
for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end();)
{
MobEffectInstance *effect = it->second;
removed = false;
if (!effect->tick(dynamic_pointer_cast<Mob>(shared_from_this())))
{
if (!level->isClientSide)
{
it = activeEffects.erase( it );
onEffectRemoved(effect);
delete effect;
removed = true;
}
}
if(!removed)
{
++it;
}
}
if (effectsDirty)
{
if (!level->isClientSide)
{
if (activeEffects.empty())
{
entityData->set(DATA_EFFECT_COLOR_ID, (int) 0);
setInvisible(false);
setWeakened(false);
}
else
{
vector<MobEffectInstance *> values;
for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end();++it)
{
values.push_back(it->second);
}
int colorValue = PotionBrewing::getColorValue(&values);
values.clear();
entityData->set(DATA_EFFECT_COLOR_ID, colorValue);
setInvisible(hasEffect(MobEffect::invisibility->id));
setWeakened(hasEffect(MobEffect::weakness->id));
}
}
effectsDirty = false;
}
if (random->nextBoolean())
{
int colorValue = entityData->getInteger(DATA_EFFECT_COLOR_ID);
if (colorValue > 0)
{
double red = (double) ((colorValue >> 16) & 0xff) / 255.0;
double green = (double) ((colorValue >> 8) & 0xff) / 255.0;
double blue = (double) ((colorValue >> 0) & 0xff) / 255.0;
level->addParticle(eParticleType_mobSpell, x + (random->nextDouble() - 0.5) * bbWidth, y + random->nextDouble() * bbHeight - heightOffset, z + (random->nextDouble() - 0.5) * bbWidth, red, green, blue);
}
}
}
void Mob::removeAllEffects()
{
//Iterator<Integer> effectIdIterator = activeEffects.keySet().iterator();
//while (effectIdIterator.hasNext())
for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end(); )
{
//Integer effectId = effectIdIterator.next();
MobEffectInstance *effect = it->second;//activeEffects.get(effectId);
if (!level->isClientSide)
{
//effectIdIterator.remove();
it = activeEffects.erase(it);
onEffectRemoved(effect);
delete effect;
}
else
{
++it;
}
}
}
vector<MobEffectInstance *> *Mob::getActiveEffects()
{
vector<MobEffectInstance *> *active = new vector<MobEffectInstance *>();
for(AUTO_VAR(it, activeEffects.begin()); it != activeEffects.end(); ++it)
{
active->push_back(it->second);
}
return active;
}
bool Mob::hasEffect(int id)
{
return activeEffects.find(id) != activeEffects.end();;
}
bool Mob::hasEffect(MobEffect *effect)
{
return activeEffects.find(effect->id) != activeEffects.end();
}
MobEffectInstance *Mob::getEffect(MobEffect *effect)
{
MobEffectInstance *effectInst = NULL;
AUTO_VAR(it, activeEffects.find(effect->id));
if(it != activeEffects.end() ) effectInst = it->second;
return effectInst;
}
void Mob::addEffect(MobEffectInstance *newEffect)
{
if (!canBeAffected(newEffect))
{
return;
}
if (activeEffects.find(newEffect->getId()) != activeEffects.end() )
{
// replace effect and update
MobEffectInstance *effectInst = activeEffects.find(newEffect->getId())->second;
effectInst->update(newEffect);
onEffectUpdated(effectInst);
}
else
{
activeEffects.insert( unordered_map<int, MobEffectInstance *>::value_type( newEffect->getId(), newEffect ) );
onEffectAdded(newEffect);
}
}
// 4J Added
void Mob::addEffectNoUpdate(MobEffectInstance *newEffect)
{
if (!canBeAffected(newEffect))
{
return;
}
if (activeEffects.find(newEffect->getId()) != activeEffects.end() )
{
// replace effect and update
MobEffectInstance *effectInst = activeEffects.find(newEffect->getId())->second;
effectInst->update(newEffect);
}
else
{
activeEffects.insert( unordered_map<int, MobEffectInstance *>::value_type( newEffect->getId(), newEffect ) );
}
}
bool Mob::canBeAffected(MobEffectInstance *newEffect)
{
if (getMobType() == UNDEAD)
{
int id = newEffect->getId();
if (id == MobEffect::regeneration->id || id == MobEffect::poison->id)
{
return false;
}
}
return true;
}
bool Mob::isInvertedHealAndHarm()
{
return getMobType() == UNDEAD;
}
void Mob::removeEffectNoUpdate(int effectId)
{
AUTO_VAR(it, activeEffects.find(effectId));
if (it != activeEffects.end())
{
MobEffectInstance *effect = it->second;
if(effect != NULL)
{
delete effect;
}
activeEffects.erase(it);
}
}
void Mob::removeEffect(int effectId)
{
AUTO_VAR(it, activeEffects.find(effectId));
if (it != activeEffects.end())
{
MobEffectInstance *effect = it->second;
if(effect != NULL)
{
onEffectRemoved(effect);
delete effect;
}
activeEffects.erase(it);
}
}
void Mob::onEffectAdded(MobEffectInstance *effect)
{
effectsDirty = true;
}
void Mob::onEffectUpdated(MobEffectInstance *effect)
{
effectsDirty = true;
}
void Mob::onEffectRemoved(MobEffectInstance *effect)
{
effectsDirty = true;
}
float Mob::getWalkingSpeedModifier()
{
float speed = 1.0f;
if (hasEffect(MobEffect::movementSpeed))
{
speed *= 1.0f + .2f * (getEffect(MobEffect::movementSpeed)->getAmplifier() + 1);
}
if (hasEffect(MobEffect::movementSlowdown))
{
speed *= 1.0f - .15f * (getEffect(MobEffect::movementSlowdown)->getAmplifier() + 1);
}
return speed;
}
void Mob::teleportTo(double x, double y, double z)
{
moveTo(x, y, z, yRot, xRot);
}
bool Mob::isBaby()
{
return false;
}
MobType Mob::getMobType()
{
return UNDEFINED;
}
void Mob::breakItem(shared_ptr<ItemInstance> itemInstance)
{
level->playSound(shared_from_this(), eSoundType_RANDOM_BREAK, 0.8f, 0.8f + level->random->nextFloat() * 0.4f);
for (int i = 0; i < 5; i++)
{
Vec3 *d = Vec3::newTemp((random->nextFloat() - 0.5) * 0.1, Math::random() * 0.1 + 0.1, 0);
d->xRot(-xRot * PI / 180);
d->yRot(-yRot * PI / 180);
Vec3 *p = Vec3::newTemp((random->nextFloat() - 0.5) * 0.3, -random->nextFloat() * 0.6 - 0.3, 0.6);
p->xRot(-xRot * PI / 180);
p->yRot(-yRot * PI / 180);
p = p->add(x, y + getHeadHeight(), z);
level->addParticle(PARTICLE_ICONCRACK(itemInstance->getItem()->id,0), p->x, p->y, p->z, d->x, d->y + 0.05, d->z);
}
}
bool Mob::isInvulnerable()
{
// 4J-JEV: I have no idea what was going on here (it gets changed in a later java version).
return invulnerableTime > 0; // invulnerableTime <= invulnerableTime / 2;
}
void Mob::setLevel(Level *level)
{
Entity::setLevel(level);
navigation->setLevel(level);
goalSelector.setLevel(level);
targetSelector.setLevel(level);
}
void Mob::finalizeMobSpawn()
{
}
bool Mob::canBeControlledByRider()
{
return false;
}