46 lines
980 B
C++
46 lines
980 B
C++
#pragma once
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#include "Slime.h"
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class LavaSlime : public Slime
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_LAVASLIME; }
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static Entity *create(Level *level) { return new LavaSlime(level); }
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public:
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LavaSlime(Level *level);
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virtual bool canSpawn();
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virtual int getArmorValue();
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public:
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virtual int getLightColor(float a);
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virtual float getBrightness(float a);
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protected:
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virtual ePARTICLE_TYPE getParticleName();
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virtual shared_ptr<Slime> createChild();
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virtual int getDeathLoot();
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virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
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public:
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bool isOnFire();
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protected:
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int getJumpDelay();
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virtual void decreaseSquish();
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virtual void jumpFromGround();
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virtual void causeFallDamage(float distance);
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virtual bool isDealsDamage();
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virtual int getAttackDamage();
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virtual int getHurtSound();
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virtual int getDeathSound();
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virtual int getSquishSound();
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public:
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virtual bool isInLava();
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protected:
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virtual bool doPlayLandSound();
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}; |