39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
#pragma once
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#include "EntityTile.h"
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class Mob;
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class Player;
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class Random;
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class ChunkRebuildData;
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class FurnaceTile : public EntityTile
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{
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friend class Tile;
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friend class ChunkRebuildData;
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private:
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Random *random;
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bool lit;
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static bool noDrop;
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Icon *iconTop;
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Icon *iconFront;
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protected:
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FurnaceTile(int id, bool lit);
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public:
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual void onPlace(Level *level, int x, int y, int z);
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private:
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void recalcLockDir(Level *level, int x, int y, int z);
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public:
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Icon *getTexture(int face, int data);
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void registerIcons(IconRegister *iconRegister);
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virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
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virtual bool TestUse();
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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static void setLit(bool lit, Level *level, int x, int y, int z);
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protected:
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virtual shared_ptr<TileEntity> newTileEntity(Level *level);
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public:
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virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
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virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
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}; |