29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
#pragma once
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#include "Tile.h"
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class EggTile : public Tile
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{
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public:
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EggTile(int id);
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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private:
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void checkSlide(Level *level, int x, int y, int z);
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public:
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
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private:
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void teleport(Level *level, int x, int y, int z);
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public:
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virtual int getTickDelay();
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virtual bool blocksLight();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
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virtual int getRenderShape();
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virtual int cloneTileId(Level *level, int x, int y, int z);
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// 4J Added
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static void generateTeleportParticles(Level *level,int xt,int yt, int zt,int deltas);
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}; |