31 lines
848 B
C++
31 lines
848 B
C++
#pragma once
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#include "Item.h"
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class Mob;
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class DiggerItem : public Item
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{
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private:
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TileArray *tiles;
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protected:
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float speed;
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private:
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int attackDamage;
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protected:
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const Tier *tier;
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DiggerItem(int id, int attackDamage, const Tier *tier, TileArray *tiles);
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public:
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virtual float getDestroySpeed(shared_ptr<ItemInstance> itemInstance, Tile *tile);
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virtual bool hurtEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<Mob> mob, shared_ptr<Mob> attacker);
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virtual bool mineBlock(shared_ptr<ItemInstance> itemInstance, Level *level, int tile, int x, int y, int z, shared_ptr<Mob> owner);
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virtual int getAttackDamage(shared_ptr<Entity> entity);
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virtual bool isHandEquipped();
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virtual int getEnchantmentValue();
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const Tier *getTier();
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bool isValidRepairItem(shared_ptr<ItemInstance> source, shared_ptr<ItemInstance> repairItem);
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}; |