38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#pragma once
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#include "Tile_SPU.h"
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class LeafTile_SPU : public Tile_SPU
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{
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friend class Tile;
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public:
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static const int REQUIRED_WOOD_RANGE = 4;
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static const int UPDATE_LEAF_BIT = 8;
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static const int PERSISTENT_LEAF_BIT = 4; // player-placed
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static const int NORMAL_LEAF = 0;
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static const int EVERGREEN_LEAF = 1;
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static const int BIRCH_LEAF = 2;
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static const int JUNGLE_LEAF = 3;
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static const int LEAF_NAMES_LENGTH = 3;
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static const int LEAF_TYPE_MASK = 3;
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// pppppppppp ppppppppppp pppppppppp ppppppp
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// ssssssssss sssssssssss s
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LeafTile_SPU(int id) : Tile_SPU(id) {}
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public:
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face); // from TransparentTile, since we're no longer inheriting
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virtual bool blocksLight() { return false; }
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// virtual int getColor() const;
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// virtual int getColor(int data);
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virtual int getColor(ChunkRebuildData *level, int x, int y, int z);
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virtual int getColor(ChunkRebuildData *level, int x, int y, int z, int data); // 4J added
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public:
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virtual Icon_SPU *getTexture(int face, int data);
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static void setFancy(bool fancyGraphics);
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}; |