38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#pragma once
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#include "Tile_SPU.h"
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class DoorTile_SPU : public Tile_SPU
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{
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public:
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static const int UPPER_BIT = 8;
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static const int C_DIR_MASK = 3;
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static const int C_OPEN_MASK = 4;
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static const int C_LOWER_DATA_MASK = 7;
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static const int C_IS_UPPER_MASK = 8;
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static const int C_RIGHT_HINGE_MASK = 16;
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private:
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static const int DOOR_TILE_TEXTURE_COUNT = 4;
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public:
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DoorTile_SPU(int id) : Tile_SPU(id){}
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virtual Icon_SPU *getTexture(int face, int data);
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//@Override
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Icon_SPU *getTexture(ChunkRebuildData *level, int x, int y, int z, int face);
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//@Override
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virtual bool blocksLight() { return false; }
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virtual bool isSolidRender(bool isServerLevel = false) { return false; }
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virtual int getRenderShape() { return Tile_SPU::SHAPE_DOOR; }
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virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL); // 4J added forceData, forceEntity param
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int getDir(ChunkRebuildData *level, int x, int y, int z);
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bool isOpen(ChunkRebuildData *level, int x, int y, int z);
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private:
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using Tile_SPU::setShape;
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virtual void setShape(int compositeData);
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public:
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static bool isOpen(int data);
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int getCompositeData(ChunkRebuildData *level, int x, int y, int z);
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};
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