Files
mc-lce/Minecraft.Client/PS3/Media/strings_PotionsAndEnchantments.txt
2026-03-01 02:38:58 +02:00

361 lines
10 KiB
Plaintext

<data name="IDS_POTION_EMPTY">
<value>No Effects</value>
</data>
<data name="IDS_POTION_MOVESPEED">
<value>Swiftness</value>
</data>
<data name="IDS_POTION_MOVESLOWDOWN">
<value>Slowness</value>
</data>
<data name="IDS_POTION_DIGSPEED">
<value>Haste</value>
</data>
<data name="IDS_POTION_DIGSLOWDOWN">
<value>Mining Fatigue</value>
</data>
<data name="IDS_POTION_DAMAGEBOOST">
<value>Strength</value>
</data>
<data name="IDS_POTION_WEAKNESS">
<value>Weakness</value>
</data>
<data name="IDS_POTION_HEAL">
<value>Instant Health</value>
</data>
<data name="IDS_POTION_HARM">
<value>Instant Damage</value>
</data>
<data name="IDS_POTION_JUMP">
<value>Jump Boost</value>
</data>
<data name="IDS_POTION_CONFUSION">
<value>Nausea</value>
</data>
<data name="IDS_POTION_REGENERATION">
<value>Regeneration</value>
</data>
<data name="IDS_POTION_RESISTANCE">
<value>Resistance</value>
</data>
<data name="IDS_POTION_FIRERESISTANCE">
<value>Fire Resistance</value>
</data>
<data name="IDS_POTION_WATERBREATHING">
<value>Water Breathing</value>
</data>
<data name="IDS_POTION_INVISIBILITY">
<value>Invisibility</value>
</data>
<data name="IDS_POTION_BLINDNESS">
<value>Blindness</value>
</data>
<data name="IDS_POTION_NIGHTVISION">
<value>Night Vision</value>
</data>
<data name="IDS_POTION_HUNGER">
<value>Hunger</value>
</data>
<data name="IDS_POTION_POISON">
<value>Poison</value>
</data>
<data name="IDS_POTION_MOVESPEED_POSTFIX">
<value>of Swiftness</value>
</data>
<data name="IDS_POTION_MOVESLOWDOWN_POSTFIX">
<value>of Slowness</value>
</data>
<data name="IDS_POTION_DIGSPEED_POSTFIX">
<value>of Haste</value>
</data>
<data name="IDS_POTION_DIGSLOWDOWN_POSTFIX">
<value>of Dullness</value>
</data>
<data name="IDS_POTION_DAMAGEBOOST_POSTFIX">
<value>of Strength</value>
</data>
<data name="IDS_POTION_WEAKNESS_POSTFIX">
<value>of Weakness</value>
</data>
<data name="IDS_POTION_HEAL_POSTFIX">
<value>of Healing</value>
</data>
<data name="IDS_POTION_HARM_POSTFIX">
<value>of Harming</value>
</data>
<data name="IDS_POTION_JUMP_POSTFIX">
<value>of Leaping</value>
</data>
<data name="IDS_POTION_CONFUSION_POSTFIX">
<value>of Nausea</value>
</data>
<data name="IDS_POTION_REGENERATION_POSTFIX">
<value>of Regeneration</value>
</data>
<data name="IDS_POTION_RESISTANCE_POSTFIX">
<value>of Resistance</value>
</data>
<data name="IDS_POTION_FIRERESISTANCE_POSTFIX">
<value>of Fire Resistance</value>
</data>
<data name="IDS_POTION_WATERBREATHING_POSTFIX">
<value>of Water Breathing</value>
</data>
<data name="IDS_POTION_INVISIBILITY_POSTFIX">
<value>of Invisibility</value>
</data>
<data name="IDS_POTION_BLINDNESS_POSTFIX">
<value>of Blindness</value>
</data>
<data name="IDS_POTION_NIGHTVISION_POSTFIX">
<value>of Night Vision</value>
</data>
<data name="IDS_POTION_HUNGER_POSTFIX">
<value>of Hunger</value>
</data>
<data name="IDS_POTION_POISON_POSTFIX">
<value>of Poison</value>
</data>
<data name="IDS_POTION_POTENCY_0">
<value></value>
</data>
<data name="IDS_POTION_POTENCY_1">
<value>II</value>
</data>
<data name="IDS_POTION_POTENCY_2">
<value>III</value>
</data>
<data name="IDS_POTION_POTENCY_3">
<value>IV</value>
</data>
<data name="IDS_POTION_PREFIX_GRENADE">
<value>Splash </value>
</data>
<data name="IDS_POTION_PREFIX_MUNDANE">
<value>Mundane </value>
</data>
<data name="IDS_POTION_PREFIX_UNINTERESTING">
<value>Uninteresting </value>
</data>
<data name="IDS_POTION_PREFIX_BLAND">
<value>Bland </value>
</data>
<data name="IDS_POTION_PREFIX_CLEAR">
<value>Clear </value>
</data>
<data name="IDS_POTION_PREFIX_MILKY">
<value>Milky </value>
</data>
<data name="IDS_POTION_PREFIX_DIFFUSE">
<value>Diffuse </value>
</data>
<data name="IDS_POTION_PREFIX_ARTLESS">
<value>Artless </value>
</data>
<data name="IDS_POTION_PREFIX_THIN">
<value>Thin </value>
</data>
<data name="IDS_POTION_PREFIX_AWKWARD">
<value>Awkward </value>
</data>
<data name="IDS_POTION_PREFIX_FLAT">
<value>Flat </value>
</data>
<data name="IDS_POTION_PREFIX_BULKY">
<value>Bulky </value>
</data>
<data name="IDS_POTION_PREFIX_BUNGLING">
<value>Bungling </value>
</data>
<data name="IDS_POTION_PREFIX_BUTTERED">
<value>Buttered </value>
</data>
<data name="IDS_POTION_PREFIX_SMOOTH">
<value>Smooth </value>
</data>
<data name="IDS_POTION_PREFIX_SUAVE">
<value>Suave </value>
</data>
<data name="IDS_POTION_PREFIX_DEBONAIR">
<value>Debonair </value>
</data>
<data name="IDS_POTION_PREFIX_THICK">
<value>Thick </value>
</data>
<data name="IDS_POTION_PREFIX_ELEGANT">
<value>Elegant </value>
</data>
<data name="IDS_POTION_PREFIX_FANCY">
<value>Fancy </value>
</data>
<data name="IDS_POTION_PREFIX_CHARMING">
<value>Charming </value>
</data>
<data name="IDS_POTION_PREFIX_DASHING">
<value>Dashing </value>
</data>
<data name="IDS_POTION_PREFIX_REFINED">
<value>Refined </value>
</data>
<data name="IDS_POTION_PREFIX_CORDIAL">
<value>Cordial </value>
</data>
<data name="IDS_POTION_PREFIX_SPARKLING">
<value>Sparkling </value>
</data>
<data name="IDS_POTION_PREFIX_POTENT">
<value>Potent </value>
</data>
<data name="IDS_POTION_PREFIX_FOUL">
<value>Foul </value>
</data>
<data name="IDS_POTION_PREFIX_ODORLESS">
<value>Odorless </value>
</data>
<data name="IDS_POTION_PREFIX_RANK">
<value>Rank </value>
</data>
<data name="IDS_POTION_PREFIX_HARSH">
<value>Harsh </value>
</data>
<data name="IDS_POTION_PREFIX_ACRID">
<value>Acrid </value>
</data>
<data name="IDS_POTION_PREFIX_GROSS">
<value>Gross </value>
</data>
<data name="IDS_POTION_PREFIX_STINKY">
<value>Stinky </value>
</data>
<data name="IDS_POTION_DESC_WATER_BOTTLE">
<value>Used as the base of all potions. Use in a brewing stand to create potions.</value>
</data>
<data name="IDS_POTION_DESC_EMPTY">
<value>Has no effects, can be used in a brewing stand to create potions by adding more ingredients.</value>
</data>
<data name="IDS_POTION_DESC_MOVESPEED">
<value>Increases affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value>
</data>
<data name="IDS_POTION_DESC_MOVESLOWDOWN">
<value>Reduces affected players, animals and monsters movement speed, and players sprinting speed, jumping length and field of view.</value>
</data>
<data name="IDS_POTION_DESC_DAMAGEBOOST">
<value>Increase the damage caused by affected players and monsters when attacking.</value>
</data>
<data name="IDS_POTION_DESC_WEAKNESS">
<value>Reduces the damage cause by affected players and monsters when attacking.</value>
</data>
<data name="IDS_POTION_DESC_HEAL">
<value>Instantly increases the affected players, animals and monsters health.</value>
</data>
<data name="IDS_POTION_DESC_HARM">
<value>Instantly reduces the affected players, animals and monsters health.</value>
</data>
<data name="IDS_POTION_DESC_REGENERATION">
<value>Restores health to the affected players, animals and monsters over time.</value>
</data>
<data name="IDS_POTION_DESC_FIRERESISTANCE">
<value>Makes the affected players, animals and monsters immune to damage from fire, lava, and ranged Blaze attacks.</value>
</data>
<data name="IDS_POTION_DESC_POISON">
<value>Reduces health of the affected players, animals and monsters over time.</value>
</data>
<data name="IDS_ENCHANTMENT_DAMAGE_ALL">
<value>Sharpness</value>
</data>
<data name="IDS_ENCHANTMENT_DAMAGE_UNDEAD">
<value>Smite</value>
</data>
<data name="IDS_ENCHANTMENT_DAMAGE_ARTHROPODS">
<value>Bane of Arthropods</value>
</data>
<data name="IDS_ENCHANTMENT_KNOCKBACK">
<value>Knockback</value>
</data>
<data name="IDS_ENCHANTMENT_FIRE">
<value>Fire Aspect</value>
</data>
<data name="IDS_ENCHANTMENT_PROTECT_ALL">
<value>Protection</value>
</data>
<data name="IDS_ENCHANTMENT_PROTECT_FIRE">
<value>Fire Protection</value>
</data>
<data name="IDS_ENCHANTMENT_PROTECT_FALL">
<value>Feather Falling</value>
</data>
<data name="IDS_ENCHANTMENT_PROTECT_EXPLOSION">
<value>Blast Protection</value>
</data>
<data name="IDS_ENCHANTMENT_PROTECT_PROJECTILE">
<value>Projectile Protection</value>
</data>
<data name="IDS_ENCHANTMENT_OXYGEN">
<value>Respiration</value>
</data>
<data name="IDS_ENCHANTMENT_WATER_WORKER">
<value>Aqua Affinity</value>
</data>
<data name="IDS_ENCHANTMENT_DIGGING">
<value>Efficiency</value>
</data>
<data name="IDS_ENCHANTMENT_UNTOUCHING">
<value>Silk Touch</value>
</data>
<data name="IDS_ENCHANTMENT_DURABILITY">
<value>Unbreaking</value>
</data>
<data name="IDS_ENCHANTMENT_LOOT_BONUS">
<value>Looting</value>
</data>
<data name="IDS_ENCHANTMENT_LOOT_BONUS_DIGGER">
<value>Fortune</value>
</data>
<data name="IDS_ENCHANTMENT_ARROW_DAMAGE">
<value>Power</value>
</data>
<data name="IDS_ENCHANTMENT_ARROW_FIRE">
<value>Flame</value>
</data>
<data name="IDS_ENCHANTMENT_ARROW_KNOCKBACK">
<value>Punch</value>
</data>
<data name="IDS_ENCHANTMENT_ARROW_INFINITE">
<value>Infinity</value>
</data>
<data name="IDS_ENCHANTMENT_LEVEL_1">
<value>I</value>
</data>
<data name="IDS_ENCHANTMENT_LEVEL_2">
<value>II</value>
</data>
<data name="IDS_ENCHANTMENT_LEVEL_3">
<value>III</value>
</data>
<data name="IDS_ENCHANTMENT_LEVEL_4">
<value>IV</value>
</data>
<data name="IDS_ENCHANTMENT_LEVEL_5">
<value>V</value>
</data>
<data name="IDS_ENCHANTMENT_LEVEL_6">
<value>VI</value>
</data>
<data name="IDS_ENCHANTMENT_LEVEL_7">
<value>VII</value>
</data>
<data name="IDS_ENCHANTMENT_LEVEL_8">
<value>VIII</value>
</data>
<data name="IDS_ENCHANTMENT_LEVEL_9">
<value>IX</value>
</data>
<data name="IDS_ENCHANTMENT_LEVEL_10">
<value>X</value>
</data>