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mc-lce/Minecraft.Client/PS3/Leaderboards/PS3LeaderboardManager.h
2026-03-01 02:38:58 +02:00

111 lines
2.9 KiB
C++

#pragma once
#include "..\..\Common\Leaderboards\LeaderboardManager.h"
#include "..\..\..\Minecraft.World\x64headers\extraX64.h"
#include "PS3\Passphrase\ps3__np_conf.h"
using namespace std;
class PS3LeaderboardManager : public LeaderboardManager
{
protected:
enum EStatsState
{
eStatsState_Idle,
eStatsState_Getting,
eStatsState_Failed,
eStatsState_Ready,
eStatsState_Canceled,
//eStatsState_Writing,
eStatsState_Max
};
public:
PS3LeaderboardManager();
virtual ~PS3LeaderboardManager();
private:
unsigned short m_openSessions;
C4JThread *m_threadScoreboard;
bool m_running;
int32_t m_titleContext;
int m_transactionCtx;
//SceNpId m_myNpId;
static int scoreboardThreadEntry(LPVOID lpParam);
void scoreboardThreadInternal();
bool getScoreByIds();
bool getScoreByRange();
bool setScore();
queue<RegisterScore> m_views;
CRITICAL_SECTION m_csViewsLock;
EStatsState m_eStatsState; //State of the stats read
// EFilterMode m_eFilterMode;
ReadScore *m_scores;
unsigned int m_maxRank;
//SceNpScoreRankData *m_stats;
public:
virtual void Tick();
//Open a session
virtual bool OpenSession();
//Close a session
virtual void CloseSession();
//Delete a session
virtual void DeleteSession();
//Write the given stats
//This is called synchronously and will not free any memory allocated for views when it is done
virtual bool WriteStats(unsigned int viewCount, ViewIn views);
virtual bool ReadStats_Friends(LeaderboardReadListener *listener, int difficulty, EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount);
virtual bool ReadStats_MyScore(LeaderboardReadListener *listener, int difficulty, EStatsType type, PlayerUID myUID, unsigned int readCount);
virtual bool ReadStats_TopRank(LeaderboardReadListener *listener, int difficulty, EStatsType type, unsigned int startIndex, unsigned int readCount);
//Perform a flush of the stats
virtual void FlushStats();
//Cancel the current operation
virtual void CancelOperation();
//Is the leaderboard manager idle.
virtual bool isIdle();
private:
int getBoardId(int difficulty, EStatsType);
//LeaderboardManager::ReadScore *filterJustScorers(unsigned int &num, LeaderboardManager::ReadScore *friendsData);
SceNpScorePlayerRankData *addPadding(unsigned int num, SceNpScoreRankData *rankData);
void convertToOutput(unsigned int &num, ReadScore *out, SceNpScorePlayerRankData *rankData, SceNpScoreComment *comm);
void toBinary(void *out, SceNpScoreComment *in);
void fromBinary(SceNpScoreComment **out, void *in);
void toBase32(SceNpScoreComment *out, void *in);
void fromBase32(void *out, SceNpScoreComment *in);
void toSymbols(char *);
void fromSymbols(char *);
bool test_string(string);
void initReadScoreStruct(ReadScore &out, SceNpScoreRankData &);
void fillReadScoreStruct(ReadScore &out, SceNpScoreComment &comment);
static bool SortByRank(const ReadScore &lhs, const ReadScore &rhs);
};