#pragma once using namespace std; #include class DLCPack; class DLCSkinFile; class DLCManager { public: enum EDLCType { e_DLCType_Skin = 0, e_DLCType_Cape, e_DLCType_Texture, e_DLCType_UIData, e_DLCType_PackConfig, e_DLCType_TexturePack, e_DLCType_LocalisationData, e_DLCType_GameRules, e_DLCType_Audio, e_DLCType_ColourTable, e_DLCType_GameRulesHeader, e_DLCType_Max, e_DLCType_All, }; // If you add to the Enum,then you need to add the array of type names // These are the names used in the XML for the parameters enum EDLCParameterType { e_DLCParamType_Invalid = -1, e_DLCParamType_DisplayName = 0, e_DLCParamType_ThemeName, e_DLCParamType_Free, // identify free skins e_DLCParamType_Credit, // legal credits for DLC e_DLCParamType_Cape, e_DLCParamType_Box, e_DLCParamType_Anim, e_DLCParamType_PackId, e_DLCParamType_NetherParticleColour, e_DLCParamType_EnchantmentTextColour, e_DLCParamType_EnchantmentTextFocusColour, e_DLCParamType_DataPath, e_DLCParamType_PackVersion, e_DLCParamType_Max, }; static WCHAR *wchTypeNamesA[e_DLCParamType_Max]; private: vector m_packs; //bool m_bNeedsUpdated; bool m_bNeedsCorruptCheck; DWORD m_dwUnnamedCorruptDLCCount; public: DLCManager(); ~DLCManager(); static EDLCParameterType getParameterType(const wstring ¶mName); DWORD getPackCount(EDLCType type = e_DLCType_All); //bool NeedsUpdated() { return m_bNeedsUpdated; } //void SetNeedsUpdated(bool val) { m_bNeedsUpdated = val; } bool NeedsCorruptCheck() { return m_bNeedsCorruptCheck; } void SetNeedsCorruptCheck(bool val) { m_bNeedsCorruptCheck = val; } void resetUnnamedCorruptCount() { m_dwUnnamedCorruptDLCCount = 0; } void incrementUnnamedCorruptCount() { ++m_dwUnnamedCorruptDLCCount; } void addPack(DLCPack *pack); void removePack(DLCPack *pack); DLCPack *getPack(const wstring &name); #ifdef _XBOX_ONE DLCPack *DLCManager::getPackFromProductID(const wstring &productID); #endif DLCPack *getPack(DWORD index, EDLCType type = e_DLCType_All); DWORD getPackIndex(DLCPack *pack, bool &found, EDLCType type = e_DLCType_All); DLCSkinFile *getSkinFile(const wstring &path); // Will hunt all packs of type skin to find the right skinfile DLCPack *getPackContainingSkin(const wstring &path); DWORD getPackIndexContainingSkin(const wstring &path, bool &found); DWORD checkForCorruptDLCAndAlert(bool showMessage = true); bool readDLCDataFile(DWORD &dwFilesProcessed, const wstring &path, DLCPack *pack, bool fromArchive = false); bool readDLCDataFile(DWORD &dwFilesProcessed, const string &path, DLCPack *pack, bool fromArchive = false); DWORD retrievePackIDFromDLCDataFile(const string &path, DLCPack *pack); private: bool processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD dwLength, DLCPack *pack); DWORD retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack); };