#pragma once #include "DLCGameRules.h" class DLCGameRulesFile : public DLCGameRules { private: uint8_t* m_pbData; unsigned long m_dwBytes; public: DLCGameRulesFile(const wstring &path); virtual void addData(uint8_t* pbData, unsigned long dwBytes); virtual uint8_t* getData(unsigned long &dwBytes); };