#include "stdafx.h" #include "DLCManager.h" #include "DLCCapeFile.h" DLCCapeFile::DLCCapeFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_Cape,path) { } void DLCCapeFile::addData(uint8_t* pbData, unsigned long dwBytes) { app.AddMemoryTextureFile(m_path,pbData,dwBytes); }