#pragma once #include "..\Common\UI\UIController.h" class ConsoleUIController : public UIController { private: ID3D11RenderTargetView* m_pRenderTargetView; ID3D11DepthStencilView* m_pDepthStencilView; public: void init(ID3D11Device *dev, ID3D11DeviceContext *ctx, ID3D11RenderTargetView* pRenderTargetView, ID3D11DepthStencilView* pDepthStencilView, S32 w, S32 h); void render(); void beginIggyCustomDraw4J(IggyCustomDrawCallbackRegion *region, CustomDrawData *customDrawRegion); virtual CustomDrawData *setupCustomDraw(UIScene *scene, IggyCustomDrawCallbackRegion *region); virtual CustomDrawData *calculateCustomDraw(IggyCustomDrawCallbackRegion *region); virtual void endCustomDraw(IggyCustomDrawCallbackRegion *region); protected: virtual void setTileOrigin(S32 xPos, S32 yPos); public: GDrawTexture *getSubstitutionTexture(int textureId); void destroySubstitutionTexture(void *destroyCallBackData, GDrawTexture *handle); public: void shutdown(); }; extern ConsoleUIController ui;