#pragma once #include // #include class PSVitaNPToolkit { public: static void init(); static void sceNpToolkitCallback( const sce::Toolkit::NP::Event& event); static void coreCallback( const sce::Toolkit::NP::Event& event); static void presenceCallback( const sce::Toolkit::NP::Event& event); static void profileCallback( const sce::Toolkit::NP::Event& event); static void messagingCallback( const sce::Toolkit::NP::Event& event); static void sessionsCallback( const sce::Toolkit::NP::Event& event); static void gameCustomDataCallback( const sce::Toolkit::NP::Event& event); // static void createNPSession(); // static void destroyNPSession(); // static void joinNPSession(); // static void leaveNPSession(); // static SceNpSessionId* getNPSessionID() { return &m_currentSessionInfo.npSessionId; } static void getMessageData(SceAppUtilAppEventParam* paramData); private: // static sce::Toolkit::NP::Utilities::Future sm_createJoinFuture; // static sce::Toolkit::NP::NpSessionInformation m_currentSessionInfo; static sce::Toolkit::NP::Utilities::Future m_messageData; };