#pragma once // #include "Synth.h" class ImprovedNoise_SPU// : public Synth { public: int p[512]; double scale; double xo, yo, zo; double lerp(double t, double a, double b); double grad2(int hash, double x, double z); double grad(int hash, double x, double y, double z); void add(double* buffer, double _x, double _y, double _z, int xSize, int ySize, int zSize, double xs, double ys, double zs, double pow); };