#pragma once #include "Tile_SPU.h" class WoolCarpetTile_SPU : public Tile_SPU { public: WoolCarpetTile_SPU(int id) : Tile_SPU(id) {} Icon_SPU *getTexture(int face, int data) { return TileRef_SPU(cloth_Id)->getTexture(face, data); } bool isSolidRender(bool isServerLevel = false) { return false; } void updateDefaultShape() { updateShape(0); } void updateShape(ChunkRebuildData *level, int x, int y, int z) { updateShape(level->getData(x, y, z)); } protected: void updateShape(int data) { int height = 0; float o = 1 * (1 + height) / 16.0f; setShape(0, 0, 0, 1, o, 1); } public: bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face) { if (face == 1) return true; return Tile_SPU::shouldRenderFace(level, x, y, z, face); } };