#pragma once #include "Tile_SPU.h" class WoodTile_SPU : public Tile_SPU { public: static const int WOOD_NAMES_LENGTH = 4; public: WoodTile_SPU(int id) : Tile_SPU(id) {} virtual Icon_SPU *getTexture(int face, int data) { if (data < 0 || data >= WOOD_NAMES_LENGTH) data = 0; return &ms_pTileData->woodTile_icons[data]; } };