#pragma once #include "HalfSlabTile_SPU.h" class WoodSlabTile_SPU : HalfSlabTile_SPU { public: static const int TYPE_MASK = 7; WoodSlabTile_SPU(int id) : HalfSlabTile_SPU(id) {} virtual Icon_SPU *getTexture(int face, int data) { return TileRef_SPU(wood_Id)->getTexture(face, data & TYPE_MASK); } };