#pragma once #include "Bush_SPU.h" class WaterlilyTile_SPU : public Bush_SPU { private: static const int col = 0x208030; public: WaterlilyTile_SPU(int id) : Bush_SPU(id) {} virtual int getRenderShape() { return Tile_SPU::SHAPE_LILYPAD; } virtual int getColor(LevelSource *level, int x, int y, int z) { return ms_pTileData->waterLily_colour;/*return col;*/ } virtual int getColor() { return ms_pTileData->waterLily_colour; /*return col;*/ } };