#pragma once #include "Tile_SPU.h" #include "TripWireSourceTile_SPU.h" #include "Direction_SPU.h" class TripWireTile_SPU : public Tile_SPU { public: static const int MASK_POWERED = 0x1; static const int MASK_SUSPENDED = 0x2; static const int MASK_ATTACHED = 0x4; static const int MASK_DISARMED = 0x8; TripWireTile_SPU(int id) : Tile_SPU(id) {} bool blocksLight() { return false; } bool isSolidRender(bool isServerLevel = false) { return false; } bool isCubeShaped() { return false;} int getRenderLayer() { return 1; } int getRenderShape() { return Tile_SPU::SHAPE_TRIPWIRE; } void updateShape(ChunkRebuildData *level, int x, int y, int z) { int data = level->getData(x, y, z); bool attached = (data & MASK_ATTACHED) == MASK_ATTACHED; bool suspended = (data & MASK_SUSPENDED) == MASK_SUSPENDED; if (!suspended) { setShape(0, 0, 0, 1, 1.5f / 16.0f, 1); } else if (!attached) { setShape(0, 0, 0, 1, 8.0f / 16.0f, 1); } else { setShape(0, 1.0f / 16.0f, 0, 1, 2.5f / 16.0f, 1); } } static bool shouldConnectTo(ChunkRebuildData *level, int x, int y, int z, int data, int dir) { { int tx = x + Direction::STEP_X[dir]; int ty = y; int tz = z + Direction::STEP_Z[dir]; int t = level->getTile(tx, ty, tz); bool suspended = (data & MASK_SUSPENDED) == MASK_SUSPENDED; if (t == Tile_SPU::tripWireSource_Id) { int otherData = level->getData(tx, ty, tz); int facing = otherData & TripWireSourceTile_SPU::MASK_DIR; return facing == Direction::DIRECTION_OPPOSITE[dir]; } if (t == Tile_SPU::tripWire_Id) { int otherData = level->getData(tx, ty, tz); bool otherSuspended = (otherData & MASK_SUSPENDED) == MASK_SUSPENDED; return suspended == otherSuspended; } return false; } } };