#pragma once #include "Tile_SPU.h" class TripWireSourceTile_SPU : public Tile_SPU { public: static const int MASK_DIR = 0x3; static const int MASK_ATTACHED = 0x4; static const int MASK_POWERED = 0x8; static const int WIRE_DIST_MIN = 1; static const int WIRE_DIST_MAX = 2 + 40; // 2 hooks + x string TripWireSourceTile_SPU(int id) : Tile_SPU(id) {} bool blocksLight() { return false; } bool isSolidRender(bool isServerLevel = false) { return false; } bool isCubeShaped() { return false; } int getRenderShape() { return Tile_SPU::SHAPE_TRIPWIRE_SOURCE; } };