#pragma once #include "Bush_SPU.h" class TallGrass_SPU : public Bush_SPU { public: static const int DEAD_SHRUB; static const int TALL_GRASS; static const int FERN; static const int TALL_GRASS_TILE_NAMES_LENGTH = 3; // static const unsigned int TALL_GRASS_TILE_NAMES[TALL_GRASS_TILE_NAMES_LENGTH]; TallGrass_SPU(int id) : Bush_SPU(id) {} virtual Icon_SPU *getTexture(int face, int data); virtual int getColor(ChunkRebuildData *level, int x, int y, int z); virtual int getColor(ChunkRebuildData *level, int x, int y, int z, int data); // 4J added };