#pragma once #include "Bush_SPU.h" class Random; class Sapling_SPU : public Bush_SPU { static const int TYPE_MASK = 3; public: Sapling_SPU(int id) : Bush_SPU(id) {} Icon_SPU *getTexture(int face, int data) { data = data & TYPE_MASK; return &ms_pTileData->sapling_icons[data]; } };