#pragma once #include "Tile_SPU.h" class ReedTile_SPU : public Tile_SPU { public: ReedTile_SPU(int id) : Tile_SPU(id) {} bool blocksLight() { return false; } bool isSolidRender(bool isServerLevel = false) { return false; } bool isCubeShaped() { return false; } int getRenderShape() { return Tile_SPU::SHAPE_CROSS_TEXTURE; } };