#pragma once #include "Tile_SPU.h" class PressurePlateTile_SPU : public Tile_SPU { public: enum Sensitivity { everything, mobs, players }; PressurePlateTile_SPU(int id) : Tile_SPU(id) {} virtual bool isSolidRender(bool isServerLevel = false); virtual bool blocksLight(); virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL); // 4J added forceData, forceEntity param virtual void updateDefaultShape(); };