#pragma once #include "CropTile_SPU.h" class PotatoTile_SPU : public CropTile_SPU { private: // Icon *icons[4]; public: PotatoTile_SPU(int id) : CropTile_SPU(id) {} Icon_SPU *getTexture(int face, int data) { if (data < 7) { if (data == 6) { data = 5; } return &ms_pTileData->potato_icons[data >> 1]; } else { return &ms_pTileData->potato_icons[3]; } } };