#pragma once #include "HalfTransparentTile_SPU.h" class PortalTile_SPU : public HalfTransparentTile_SPU { public: PortalTile_SPU(int id): HalfTransparentTile_SPU(id) {} virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL) // 4J added forceData, forceEntity param { if (level->getTile(x - 1, y, z) == id || level->getTile(x + 1, y, z) == id) { float xr = 8 / 16.0f; float yr = 2 / 16.0f; this->setShape(0.5f - xr, 0, 0.5f - yr, 0.5f + xr, 1, 0.5f + yr); } else { float xr = 2 / 16.0f; float yr = 8 / 16.0f; this->setShape(0.5f - xr, 0, 0.5f - yr, 0.5f + xr, 1, 0.5f + yr); } } virtual bool isSolidRender(bool isServerLevel = false) { return false; } virtual bool isCubeShaped() { return false; } virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face) { if (level->getTile(x, y, z) == id) return false; bool w = level->getTile(x - 1, y, z) == id && level->getTile(x - 2, y, z) != id; bool e = level->getTile(x + 1, y, z) == id && level->getTile(x + 2, y, z) != id; bool n = level->getTile(x, y, z - 1) == id && level->getTile(x, y, z - 2) != id; bool s = level->getTile(x, y, z + 1) == id && level->getTile(x, y, z + 2) != id; bool we = w || e; bool ns = n || s; if (we && face == 4) return true; if (we && face == 5) return true; if (ns && face == 2) return true; if (ns && face == 3) return true; return false; } virtual int getRenderLayer() { return 1; } };