#pragma once #include "Tile_SPU.h" class MelonTile_SPU : public Tile_SPU { public: MelonTile_SPU(int id) : Tile_SPU(id) {} virtual Icon_SPU *getTexture(int face, int data) { if (face == Facing::UP || face == Facing::DOWN) return &ms_pTileData->melonTile_iconTop; return icon(); } };