#pragma once #include class Icon_SPU { int16_t x0; int16_t y0; int16_t x1; int16_t y1; public: // static const int TYPE_TERRAIN = 0; // static const int TYPE_ITEM = 1; // static const float UVAdjust = (1.0f/16.0f)/256.0f; // int getX() const { return x; } // int getY() const { return y; } // int getWidth() const { return (w<0) ? -w : w; } // can be negative, to support flipped icons (only doors for now). // int getHeight() const { return h; } void set(int16_t _x, int16_t _y, int16_t _w, int16_t _h, int texWidth, int texHeight) { x0 = (int16_t)(4096 * (float(_x) / texWidth)); y0 = (int16_t)(4096 * (float(_y) / texHeight)); x1 = x0 + (int16_t)(4096 * (float(_w) / texWidth)); y1 = y0 + (int16_t)(4096 * (float(_h) / texHeight)); } void flipHorizontal() { int16_t temp = x0; x0 = x1; x1 = temp; } void flipVertical() { int16_t temp = y0; y0 = y1; y1 = temp; } float getU0() const { return (float(x0) / 4096) + UVAdjust; }//sc_texWidth) + getUAdjust(); } float getU1() const { return (float(x1) / 4096.0f) - UVAdjust; } //sc_texWidth) - getUAdjust(); } float getU(double offset) const { float diff = getU1() - getU0(); return getU0() + (diff * ((float) offset / 16));//SharedConstants::WORLD_RESOLUTION)); } float getV0() const { return (float(y0) / 4096.0f) + UVAdjust; } //sc_texHeight) + getVAdjust(); } float getV1() const { return (float(y1) / 4096.0f) - UVAdjust; } //sc_texHeight) - getVAdjust(); } float getV(double offset) const { float diff = getV1() - getV0(); return getV0() + (diff * ((float) offset / 16)); //SharedConstants::WORLD_RESOLUTION)); } // virtual wstring getName() const = 0; // virtual int getSourceWidth() const = 0; // virtual int getSourceHeight() const = 0; };