#pragma once #include "Tile_SPU.h" class HalfSlabTile_SPU : public Tile_SPU { public: static const int TYPE_MASK = 7; static const int TOP_SLOT_BIT = 8; HalfSlabTile_SPU(int id) : Tile_SPU(id) {} virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL); // 4J added forceData, forceEntity param virtual void updateDefaultShape(); virtual bool isSolidRender(bool isServerLevel); virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face); bool fullSize() { return !isHalfSlab(id); } static bool isHalfSlab(int tileId); };