#pragma once #include "HalfTransparentTile_SPU.h" class GlassTile_SPU : public HalfTransparentTile_SPU { public: GlassTile_SPU(int id) : HalfTransparentTile_SPU(id) {} virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face) // from parent class, here because it needs storgage { int id = level->getTile(x, y, z); if (!ms_pTileData->glassTile_allowSame && id == this->id) return false; return Tile_SPU::shouldRenderFace(level, x, y, z, face); } virtual int getRenderLayer() { return 0; } };