#pragma once #include "EntityTile_SPU.h" class EnderChestTile_SPU : public EntityTile_SPU { public: EnderChestTile_SPU(int id) : EntityTile_SPU(id) {} bool isSolidRender(bool isServerLevel = false) { return false; } bool isCubeShaped() { return false; } int getRenderShape() { return Tile_SPU::SHAPE_ENTITYTILE_ANIMATED; } };