#pragma once #include "EntityTile_SPU.h" class EnchantmentTableTile_SPU : public EntityTile_SPU { public: EnchantmentTableTile_SPU(int id) : EntityTile_SPU(id) {} bool isCubeShaped() { return false; } bool isSolidRender(bool isServerLevel = false) { return false; } Icon_SPU *getTexture(int face, int data) { if (face == Facing::DOWN) return &ms_pTileData->enchantmentTable_iconBottom; if (face == Facing::UP) return &ms_pTileData->enchantmentTable_iconTop; return icon(); } };