#pragma once #include "Tile_SPU.h" class EggTile_SPU : public Tile_SPU { public: EggTile_SPU(int id) : Tile_SPU(id) {} virtual bool blocksLight() { return false; } virtual bool isSolidRender(bool isServerLevel = false) { return false; } virtual int getRenderShape() { return Tile_SPU::SHAPE_EGG; } virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face) { return true; } };