#pragma once #include "DirectionalTile_SPU.h" class CocoaTile_SPU : public DirectionalTile_SPU { public: static const int COCOA_TEXTURES_LENGTH = 3; public: CocoaTile_SPU(int id) : DirectionalTile_SPU(id) {} // virtual Icon *getTexture(int face, int data); // virtual Icon *getTextureForAge(int age); virtual int getRenderShape() { return SHAPE_COCOA; } virtual bool isCubeShaped() { return false; } virtual bool isSolidRender(bool isServerLevel = false) { return false; } };