#pragma once #include "EntityTile_SPU.h" class ChestTile_SPU : public EntityTile_SPU { public: ChestTile_SPU(int id) : EntityTile_SPU(id) {} virtual bool isSolidRender(bool isServerLevel = false) { return false; } virtual int getRenderShape() { return Tile_SPU::SHAPE_ENTITYTILE_ANIMATED; } };