#pragma once #include "Tile_SPU.h" class CauldronTile_SPU : public Tile_SPU { public: CauldronTile_SPU(int id) : Tile_SPU(id) {} virtual Icon_SPU *getTexture(int face, int data) { return NULL; } //@Override // virtual void updateDefaultShape(); virtual bool isSolidRender(bool isServerLevel = false) { return false; } virtual int getRenderShape() { return SHAPE_CAULDRON; } };