#pragma once #include "EntityTile_SPU.h" class BrewingStandTile_SPU : public EntityTile_SPU { public: BrewingStandTile_SPU(int id) : EntityTile_SPU(id) {} virtual bool isSolidRender(bool isServerLevel = false) { return false; } virtual int getRenderShape() { return SHAPE_BREWING_STAND; } virtual bool isCubeShaped() { return false; } virtual void updateDefaultShape() { setShape(0, 0, 0, 1, 2.0f / 16.0f, 1); } Icon_SPU *getBaseTexture() { return &ms_pTileData->brewingStand_iconBase; } };