#pragma once #include "..\..\..\Minecraft.World\Random.h" using namespace std; class CXuiSceneEnchant; class BookModel; //----------------------------------------------------------------------------- // CXuiCtrlEnchantPanel class //----------------------------------------------------------------------------- class CXuiCtrlEnchantmentBook : public CXuiControlImpl { public: XUI_IMPLEMENT_CLASS(CXuiCtrlEnchantmentBook, L"CXuiCtrlEnchantmentBook", XUI_CLASS_LABEL) CXuiCtrlEnchantmentBook(); virtual ~CXuiCtrlEnchantmentBook(); void setChanged(); void setOpen(bool); protected: XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT(OnInit) XUI_ON_XM_RENDER(OnRender) XUI_END_MSG_MAP() HRESULT OnInit(XUIMessageInit* pInitData, BOOL& rfHandled); HRESULT OnRender(XUIMessageRender *pRenderData, BOOL &rfHandled); private: BookModel *model; Random random; // 4J JEV: Book animation variables. int time; float flip, oFlip, flipT, flipA; float open, oOpen; BOOL m_bDirty; float m_fScale,m_fAlpha; int m_iPad; CXuiSceneEnchant *m_containerScene; shared_ptr last; float m_fScreenWidth,m_fScreenHeight; float m_fRawWidth,m_fRawHeight; void tickBook(); };